Increase Loading Times?

0belisk0belisk PRO Posts: 189
edited November -1 in Working with GS (Mac)
Right so on some scenes of some of my games, they load debatably ridiculously slow. some major scene changes such as main menu to game take 4-5 seconds, which seems obsurd.

i heard something about making all of your actors have no image, unticking preload art and making a rule to immediately change image to its appropriate image. does this really work? and if so do i do this for EVERY single actor in my game.

and are they any other procedures i can do to increase loading times?

Comments

  • 0belisk0belisk PRO Posts: 189
    thanks, but what is classified as a heavy animation, a particular FPS or specific quantity of frames in the animation, is there a boundary you would recommend?

    e.g. 10+ frames or 20+ FPS
  • 0belisk0belisk PRO Posts: 189
    okay definitely need some insight into this.

    i went through one of my games and deleted every single actor's image and then created a rule to change image to its appropriate image, i also unticked preload art on everything.

    i have next NO change in loading times, if there was one, it wasnt noticable.

    how do you guys do it? when changing scenes on some particular parts of my game the loading time can be pretty long, i need them down to 1-2 seconds.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    I know some people say not to, but I untick preload art on every actor and in my ad hoc builds have not had a single flicker of white images on any device.

    The deletion of the actors image and changing the image is irrelevant now we have preload. Preload is doing just that, so adding the change image is just adding to the problem by adding unnecessary code.

    Could it be the timer bug that is making the game seem like it's taking longer to load or are you getting the spinning wheel for 5 seconds?

    Ace
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    4 or 5 seconds isn't that bad for a GameSalad game. It does seem like an eternity sometimes, but I've seen a lot worse.

    Lot's of rules and constraints and whatnot will add to that load time as well. There's really only so much you can do, it's going to have some kind of load time regardless of how much you optimize it.
  • 0belisk0belisk PRO Posts: 189
    mynameisace said:

    Could it be the timer bug that is making the game seem like it's taking longer to load or are you getting the spinning wheel for 5 seconds?

    Ace

    i havent heard of any timer bugs so im not sure. for example on one of my apps, it has a main menu with submenus such as "assault rifles" "sub-machine guns" and so on, and clicking assault rifles, to change scene from main menu to assault rifle scene, it can take about 4 seconds of the spinning wheel in the corner until it loads.

    quite a few of my mates have complained "why is it so slow?" or "what isnt anything happening" and i have to reply, its loading >.<, it would be more bearable if the loading icon was ALOT more noticeable, people click a button, nothing happens, click it again and again and not seem to notice the spinning wheel in the corner.

    really puzzled what to do.
    SlickZero said:
    4 or 5 seconds isn't that bad for a GameSalad game. It does seem like an eternity sometimes, but I've seen a lot worse.

    yeah but this is to load a particular scene not the entire game. for example in one of my games if they click the wrong answer it goes to a game over scene, this scene barely contains anything really, yet takes maybes 2-3 seconds to load. so they click the wrong answer, get this awkward ugly looking pause, then it loads to say it was wrong. really want this to be a maximum of 1 second.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    To make it more obvious, you can make a loading screen. Just make the loading screen show before you change the scene.

    Has the problem only started since the latest update?

    Ace
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    I see what you're saying, and yeah, that can get annoying. It may not work for you, but have you tried deleting that particular scene, and then re-do it completely?
  • 0belisk0belisk PRO Posts: 189
    mynameisace said:
    To make it more obvious, you can make a loading screen. Just make the loading screen show before you change the scene.

    Has the problem only started since the latest update?

    Ace

    not a bad idea actually, might give that a go as a temporal fix! but really would prefer to find some form of method to atleast reduce the loading times by a little bit.

    nah its been there since the start really. my games dont seem too excessive on rules and that, im not sure if its just me it just seems amateurish with the long loading times. playing other people's apps it all seems so smooth you know? then i go on mine and get these pauses...
  • 0belisk0belisk PRO Posts: 189
    oh and is there a way to untick preload art on everything in one go? rather than the tedious task of going through every single actor and unticking it manually?
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./GS_PreLoad.html

    I've never used it, but this should help.

    Ace
  • 0belisk0belisk PRO Posts: 189
    oh wow! tyvm sir
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