Animation and attributes...
Hey all!
I have a character with lots of different animations. Every X amount of time I want to randomize what animation he will cycle through. So I made all the animations and attached them to an "animation attribute". Essentially it says, when animation attribute equals X, then animate character "blinking." Problem is the animation either stutters or never does anything. My guess is because it's always looking at that attribute X. As long as attribute X is in operation it keeps thinking it has to play that animation.
I guess what I'm looking for here (either through my method or any of your better suggestions) is some kind of animation to completion. That when the random attribute hits value X, that the character does his little animation and then awaits the next random attribute condition (i.e. another random animation queue).
Any thoughts as always would be greatly appreciated.
Thanks!
I have a character with lots of different animations. Every X amount of time I want to randomize what animation he will cycle through. So I made all the animations and attached them to an "animation attribute". Essentially it says, when animation attribute equals X, then animate character "blinking." Problem is the animation either stutters or never does anything. My guess is because it's always looking at that attribute X. As long as attribute X is in operation it keeps thinking it has to play that animation.
I guess what I'm looking for here (either through my method or any of your better suggestions) is some kind of animation to completion. That when the random attribute hits value X, that the character does his little animation and then awaits the next random attribute condition (i.e. another random animation queue).
Any thoughts as always would be greatly appreciated.
Thanks!