Help: When actor overlaps make actor "Destroy" but won't???

ozboybrianozboybrian PRO Posts: 2,102
edited November -1 in Working with GS (Mac)
http://s249.photobucket.com/albums/gg220/ozboybrian/?action=view&current=Screenshot2011-11-19at70544PM.png
^ See Pic^

You may have seen my previous thread.
So I want to touch a Mine causing it to blow up.
To cause a chain reaction to make the mines blow up around it and so on, i've set it that when it's touched change att width and height. So that it can overlap the surrounding mines.

Now in theory with the rule "If overlaps or collides with actor 'mine' destroy actor" it should cause a chain reaction of explosions having the same original rule for the first mine touched. But... Everything works up until overlapping the they even though they over lap they don't blow up.

I've fiddled around with self att's etc but have had little luck.

Any ideas would be appreciated.

Thanks GS.

Comments

  • ozboybrianozboybrian PRO Posts: 2,102
    hmmm, thanks Basseman.

    I think this video has got me on the right track. How would I make it so that once the actor blows up and I can continue to touch and blow up actors? They all blow up at once to, would like to make them go... BOOM BOOM BOOM BOOM... instead of BOOM.. Does that make sense?
  • ozboybrianozboybrian PRO Posts: 2,102
    Kinda confused :S
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    its a known Bug. When the Width and Height are changing there is no collision/overlap detection.

    You might try using the blast tutorial to get something going where it is using the magnitude to detect if it should continue the chain reaction.
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