Come one, Come All ... I need your minds! Platform ideas (beefy)

beefy_clyrobeefy_clyro Member Posts: 5,394
edited November -1 in Working with GS (Mac)
Hi Everyone

Im just toying around currently with a bit of a platformer, and will introduce some playful puzzle elements. Im just trying to gather some ideas for traps/enemies. So far I have implemented;

Walking Enemy
Flying Enemy
Spikes
Saw type wheel
Metal presses

I would like many different ways to die etc and would love to hear all your ideas, no matter how weird and wonderful. I really have no strict theme as such for it.

Also little puzzle ideas would be great too, so things like needing to activate switches to open doors etc.

I would love to include lots of your ideas :D

Cheers ma dears

Comments

  • cbtcbt Member Posts: 644
    Homing misiles are always a good idea. Always.
    :D
  • mrglocklingmrglockling Member Posts: 258
    Or rabid android robots :)
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Hey there beefy,

    I would say make a switch that when you walk on it, it send a huge bolder down on top of you. :)
    That's really all I can think of.

    However, you could look at the Prince of Persia games, they have many obstacles and puzzles that could help you. You might already know that, but just wanted to lend a hand. :)
  • olster1olster1 Member Posts: 396
    Have you looked at Deep Blue Apps platformer template?

    http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./GSTemplatePFT.html

    There's some ideas there :D
  • gteteris001gteteris001 Member Posts: 51
    bombs?
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    cbt said:
    Homing misiles are always a good idea. Always.
    :D

    Yes they are and i have an idea of sorts that may work for this :)
    Braydon_SFX said:
    Hey there beefy,

    I would say make a switch that when you walk on it, it send a huge bolder down on top of you. :)
    That's really all I can think of.

    However, you could look at the Prince of Persia games, they have many obstacles and puzzles that could help you. You might already know that, but just wanted to lend a hand. :)

    Hey. I had thought about having a bolder and will no doubt include it somewhere ... when the time is right, the bolder will be used :)
    HoneyTribeStudios said:
    Played Karoshi?

    http://armorgames.com/play/3784/super-karoshi

    I actually came across that yesterday whilst searching for ideas ... very short game :(
    olster1 said:
    Have you looked at Deep Blue Apps platformer template?

    http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./GSTemplatePFT.html

    There's some ideas there :D

    Yup, i bought this when it 1st came out and i may use 1 or 2 things from there yet.
    gteteris001 said:
    bombs?

    I think there may well be some form of bomb included yet, just trying to think of a good way of implementing it.

    ----------------------------------------------------------------------------------------------------------------------

    Loving the ideas guys, please keep them coming, I'm sure others will find it useful at some point too :D
  • mithraweptmithrawept Member, PRO Posts: 167
    How about:

    - A trapdoor which closes, triggered by a switch. The actor has to race past before the trap reopens.
    - A nasty plant that grows to impede actor's progress. Find torch to burn plant.
    - A trebuchet to sling the actor into the next area.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    mithrawept said:
    How about:

    - A trapdoor which closes, triggered by a switch. The actor has to race past before the trap reopens.
    - A nasty plant that grows to impede actor's progress. Find torch to burn plant.
    - A trebuchet to sling the actor into the next area.

    Nice ideas. I like the element of death and then learning from it with checkpoints before the hazards so you don't spend half the game re-doing loads of bits you've already done!

    I was thinking about some sort of trebuchet mechanism as I'm trying to find a good 'exit' to each scene!
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Sharks with frickin' laser beams attached to their heads!
  • SpinningnutmegSpinningnutmeg Member Posts: 107
    How about a:
    - Time Bomb
    - Big Enemy with bombs
    - Missile dropping planes
    - Flippin' Lasers
  • MoonMouseMoonMouse Member Posts: 75
    How about:

    - An impenetrable barrier of some sort that can only be destroyed by special bombs. Bombs would be on the other side of the scene, and would start a timer whenever picked up. The player would then have to run the bomb from the area to the barrier before it blows up.
    I'd imagine this could make a pretty sweet boss fight too. :D

    - Scenes where the player has to keep moving or else be swallowed up in rising/moving lava or maybe even a giant monster thingo that chases you across the screen.

    - Platforms that crumble/collapse if stayed on for too long (sending the player into molten,fiery pits of doom mwhahahhahah!)

    Hope these help somewhat! :D
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