30-20 in ios simulator, 40fps in gamesalad viewer ... it look's horrible

tabelortabelor Member Posts: 114
edited November -1 in Working with GS (Mac)
Why my game running at 40fps in game salad viewer is running at 20-30 in ios simulator, anyway it look horrible :(
i need help :(
im uploading a video in youtube, soon i'll post it here, please don't steal!

Comments

  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Here are the things that bring down FPS:

    1) Too many movable actors in a scene. If you can use interpolate and turn off movable you should.

    2) Timers - use self.time, scene.time, game.time when possible

    3) Constrains - may need to unlock some instances to allow actors to "talk" directly to each other.

    4) Lots of large graphics (especially 24bit pngs)

    5) Spawning actors. There are many posts on the forum about "recycling" actors to simulate spawning.

    You should avoid these when possible. That being said, sometimes you have to use these things and that's ok. Just try to think if there is a less processor intensive way to accomplish the same thing you are trying to do.

    Good luck!
  • tabelortabelor Member Posts: 114
  • tabelortabelor Member Posts: 114
    scitunes said:
    Here are the things that bring down FPS:

    1) Too many movable actors in a scene. If you can use interpolate and turn off movable you should.

    2) Timers - use self.time, scene.time, game.time when possible

    3) Constrains - may need to unlock some instances to allow actors to "talk" directly to each other.

    4) Lots of large graphics (especially 24bit pngs)

    5) Spawning actors. There are many posts on the forum about "recycling" actors to simulate spawning.

    You should avoid these when possible. That being said, sometimes you have to use these things and that's ok. Just try to think if there is a less processor intensive way to accomplish the same thing you are trying to do.

    Good luck!

    thank you
  • tabelortabelor Member Posts: 114
    i don't understand why a game with unreal engine work at 30fps and i can't run my game with png 8 bit graphics at 30fps :(
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