The Hardest Part of the Game

svnsvn Member Posts: 445
edited November -1 in Miscellaneous
I don't know what you find the most difficult when producing a game, but for me it is Game Design. Urgh! It makes me want to tear my hair out! I have to balance introducing new elements while retaining and blending previous elements into a cohesive, challenging level. I used to think that programming was the toughest part, and then designing levels was much easier. But if you're still reading this, then you know that I am feeling much different right now. Does anyone have any tips when designing levels? And what do you think is the hardest part of producing a game?

Comments

  • scitunesscitunes Member, Sous Chef Posts: 4,047
    tshirtbooth said:
    The hardest part for me is the art and the UI, I spend way more time on that then code.
    Best thing for me is i don't make levels. I get board way to fast. So thats what my buddy does. I do the art and code and menus and he makes the levels and tests the game.

    cheers

    NEW TOUCH MAZE TEMPLATE
    NEW NEON THRUST TEMPLATE
    _______________________________________________________________________
    FOLLOW ME ON TWITTER
    KIDS PUZZLE TEMPLATE
    Awesome Cool Menu TEMPLATE
    5 Core controle elements PART 2

    I now live in a college town so I signed up with the school of informatics (the closest thing Indiana University has to Comp Sci) to get an intern. I'm thinking that I will have this person build levels for me on some future games.
  • svnsvn Member Posts: 445
    tshirtbooth said:
    The hardest part for me is the art and the UI, I spend way more time on that then code.
    Best thing for me is i don't make levels. I get board way to fast. So thats what my buddy does. I do the art and code and menus and he makes the levels and tests the game.

    cheers

    NEW TOUCH MAZE TEMPLATE
    NEW NEON THRUST TEMPLATE
    _______________________________________________________________________
    FOLLOW ME ON TWITTER
    KIDS PUZZLE TEMPLATE
    Awesome Cool Menu TEMPLATE
    5 Core controle elements PART 2

    *releases depressed sigh*

    That's a lucky break, Tshirtbooth. My colleague runs the business and marketing side of this endeavor. He isn't very involved in the actual game production. He makes a few ideas now and then, but mostly I am on my own.
    *continues to bang head against keyboard*
  • dmilinovichiiidmilinovichiii Member Posts: 620
    Art is the hardest for me.
  • svnsvn Member Posts: 445
    Mr.Rinoy said:
    Art is the hardest for me.

    Suddenly, hundreds of indie developers raised their heads. They didn't know how, when, where, or why, but they knew someone had summed one of their greatest hurdles in one clear verbalisation.
  • quantumsheepquantumsheep Member Posts: 8,188
    Letting a game go is the hardest part for me.

    I'm always thinking 'I'm sure i've forgotten *something* important...'

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • svnsvn Member Posts: 445
    quantumsheep said:
    Letting a game go is the hardest part for me.

    I'm always thinking 'I'm sure i've forgotten *something* important...'

    QS :D

    You sound like a parent watching their child go off to college. ;)
  • mrglocklingmrglockling Member Posts: 258
    Code has always been the hardest for me :( Im not good with math
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