how does Pause Music work?

GamePizzaGamePizza Member, PRO Posts: 227
edited November -1 in Working with GS (Mac)
How does the behavior 'Pause Music' work? I don't see an 'Unpause Music' behavior to restart the paused music? How should we start it again?

Comments

  • POMPOM Member Posts: 2,599
    The pause music behavior works exactly as you expect it to work , it pauses the music ;)
    To continue playing your music again , use the behavior - "play music" , and in this behavior there is a drop down menu , choose - "resume current music"

    Its that simple .

    Roy.
  • GamePizzaGamePizza Member, PRO Posts: 227
    Thanks for the info!

    I have two scenes, Scene A and B. And two music tracks, Track A and B.

    I want Track A to play in Scene A and Track B to play in Scene B.

    I start Track A in Scene A, then when the player clicks a button, I pause Track A and switch to Scene B. In Scene B, Track B starts to play. Everything works fine. But now the player wants to go back to Scene A. They click the button to return to Scene A. It also pauses Track B. Once they return to Scene A, resume current music is set to start. I was expecting Track A to resume, instead Track B resumes. It seems pause Music only works with 1 track at a time? So we can only pause 1 track at a time? Is there a way to pause two different tracks?
  • GamePizzaGamePizza Member, PRO Posts: 227
    I paused Track B in Scene B and then switched to Scene A. I start Track A in Scene A and then stop the Track and go back to Scene A. In Scene A, I resume current music, but then nothing happens. So it seems, when you are using pause music, resume current music, you cannot play other tracks in other scenes?
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    You won't be able to resume music from one track if you switch to another track. You can have the music just start over when you go back to scene 1.
  • GamePizzaGamePizza Member, PRO Posts: 227
    Looks like the workaround is to keep Track B as a music track and treat Track A as sound.
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