Jetpack Joyride Physics and Particles

WTDeveloperWTDeveloper Member Posts: 352
edited November -1 in Working with GS (Mac)
How can I make some Particles which come out of the back of a character and can somebody help me with Physics for a Game like Jetpack Joyride ?
WTDeveloper

Comments

  • POMPOM Member Posts: 2,599
    I would recommend DBA's template as a base for your game .
    http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./GSTemplateJTP.html
    Check it out .

    Cheers
    Roy.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    You can set the particle positioning by using the offsets in the particle generator. I am doing this in my current game that is about to be released. I have an invisible actor that sits offscreen for the collisions, and when the character jumps in the air, it sets an attribute to true. When that attribute is true, the script tells that invisible actor to constrain its position underneath the main character, fitting over the particles that are spraying down. All of the enemies are scripted to be destroyed and add to the game score when they come into contact with this invisible actor.

    As far as physics for a game, you can get the Jetpack Joyride template from Deep Blue Apps. As a matter of fact, it has a method for doing the particles as well.

    Edit: There's that darn echo again...
  • WTDeveloperWTDeveloper Member Posts: 352
    Does somebody know how I can make some objects which come out of the jetpack??
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