RAM Dumping problem might be solved?

gariantrollgariantroll Member Posts: 219
edited November -1 in Working with GS (Mac)
Hey guys, I just wanted to let you know that if you are having RAM dumping issues, it might be because of the version of IOS that you are using. I tested two iphone 4s and one is 5.1 and is dumping memory just fine while the other is using 4.2.10. and doesn't dump memory accordingly. Also, the game is dumping memory on an IPAD 1 using version 4.3.5. I will update the older Iphone and report the results when I get back from work. If anybody else can test out this theory, please give it a shot. Thanks

Alexis

Comments

  • gariantrollgariantroll Member Posts: 219
    Guys,

    Unfortunately, the Iphone I updated does not dump memory even after I have updated it to 5.01. I am puzzled by this. Is there anybody that has any other ideas?

    Alexis
  • gariantrollgariantroll Member Posts: 219
    Tshirt,

    The problem has spread to my other devices now that I put the viewer on them. It most definitely is something I did in X-Code that is causing this problem. This is the debug error that is coming up.

    objc[168]: Object 0x32c7f0 of class __NSCFDictionary autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug

    for the Iphone

    __NSAutoreleaseNoPool(): Object 0x27af60 of class __NSCFDictionary autoreleased with no pool in place - just leaking

    for the Ipad

    No memory dumping, which means my game crashes all the time. I am so frustrated. Can you help? Nine months of development and issues out of my hands are popping back up.

    Alexis
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