self.attributes....does the engine remember them?

bluebyu25bluebyu25 Member Posts: 500
edited November -1 in Working with GS (Mac)
Long story short, since we don't have array support I have am having to make a ton of attributes. My question is, if I drag an actor onto the screen, unlock it, and change it's self.attributes for whatever - let's say I change a boolean to true when clicked - but I never do destroy the actor ever in the app. When people come back a week later to the app, will Gamesalad remember if that actor's self.attribute's boolean was true or false?

Because you can't use the Load Attribute behavior for self.attributes so I am wondering if this will work, it would save me literally hours if it does.

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