Load 1,000 attributes

bluebyu25bluebyu25 Member Posts: 500
edited November -1 in Working with GS (Mac)
Would that be too much for the engine? At start up I planned on having a little "loading" screen that hides itself after about 1-2 seconds....would this give GS enough time to load (at the very most) 1,000 attributes?

Comments

  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    I suggest,
    YES THAT WOULD BE WAY TOO MUCH!!,
    Haha,
    (it would slow it down very much)
    Just my two cents,
    Jack
  • cbtcbt Member Posts: 644
    Why would you need 1000 attributes?
    If game itself runs smoothly (not many movables, constrains, timers etc.) than my two cents say it won't be a problem to load. (Well, not that much...)

    It can be done but I can't imagine a game running that needs 1000 attributes.. It can load 'em but can't really play that game..
  • bluebyu25bluebyu25 Member Posts: 500
    Well the thing is...it's not a game at all. There are no moving objects, timers, etc...

    Used GS a long time but decided to make a utility app, and long story short since we can't dimension things at runtime, or make arrays, I have to make everything myself. So again, the most possible I would have to load is 1,000 text attributes....there are no other functions happening when this takes place.

    I think the engine can handle it, but again who knows. Just wondered if anyone else had been down this road
  • MantoManto Member Posts: 796
    Do you need it to load all the attributes at the same time?
  • bluebyu25bluebyu25 Member Posts: 500
    User5267 said:
    Do you need it to load all the attributes at the same time?

    If the user has filled in every single data block possible, then yes. This is like a 1/100 chance, but I still need to plan for it just in case. More than likely I will only have to load 100-300 after the user has used it for about a week.
  • MantoManto Member Posts: 796
    Does all of the attributes show up instantly? If not you could load them later, right?
  • bluebyu25bluebyu25 Member Posts: 500
    User5267 said:
    Does all of the attributes show up instantly? If not you could load them later, right?

    No, they will never have to show up all at once.....as mentioned before if the user has inputted data into EVERY possible field, then at startup yes all of them will need to load back up at once, but just load into memory..not show up.

    But when they are navigating the app, the most that will ever need to be shown is like 4-5 so that's no problem. The issue here is just making sure GS can load all of them at startup if it has to.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    you can load tons of attributes fine, your good.

    Like t shirt said just make sure you put them in differrent actors so it doesnt take a long time to open the actor in the creator. But you can load them no problem

    cheers
  • bluebyu25bluebyu25 Member Posts: 500
    Good deal thanks for the info. Yes no one actor changes more than 6-10...I just needed to know one could load em all up at boot up.
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