My Game development so far... Where are you at in your current games?.

StormyStudioStormyStudio United KingdomMember Posts: 3,989
edited November -1 in Working with GS (Mac)
Not so much a question, just a point of view on where I am with my second GS creation. This time a proper game, a sort of balancing game with a twist, makes use of the physics engine which is fun fun fun.

I've got all the physics working as I'd like and the game concept works well so far. I now need to spend some serious time making the game look professional and finished.

Thought if I wrote it all down on here, it might be of interest, people can chip in with what they do to keep motivated. Plus it means I'm able to kill time at work when I'm away from my GameSalad machine. and it gets me thinking about what is left to do.

I still need to:
-Decide whether it is going to be a levels based game, or a one level timer based, high score type game. I've created one level so far so can go either way.

- Animated backrounds like in 'Canabalt'.
- Either go for hand drawn style graphics, clean vector graphics or minimalist stylish cool.
- Difficulty levels, maybe have easy without timer and hard with timer.
- If there is a timer, I'd like an animated stop watch rather than simple counting numbers.
- If there are levels, create a level unlocked screen, unlocking code setup and a good number of levels, 100?
- Menu Screen/Logo design, want to spend a day or 2 on this, as I'm convinced it must have helped 'Kill the King' having nice artwork. (Plus his game was good too)
- Maybe add Video clips, (short png sequences with audio). To introduce each challenge. (Not full screen shots).
- Add more varied game elements, blocks that shatter, heavier blocks etc etc.
- Create foreground and background objects.
- Sound effects throughout,
- Create music track in GarageBand or on guitar or both, or buy one from Revostock.
- Setup Highscore saving function.
- Then test test test....
- Oh and decide on the final name of the game,
- Build a dedicated web page, some promo videos.
- And try and stay motivated and not start another game before it is perfect and finished.

(Oh and my boss has just brought me a big bag of french fries, and its 11:05 in the morning....brilliant...I'll be obese before this game is completed.)

Comments

  • dereklaruedereklarue Member Posts: 121
    Neat, Sounds pretty interesting so far. Pretty exciting, seems like a big challenge. Hope the final game will be fun to play! For me, well...Im on my 3rd game, dont want to give any spoilers so its on the down low!
    The first two are...
    Zombie Evolved: Attack!, And GraphWarsSquared.
    More details at www.dereklarue.net in the iPhone app section! :)
    Both are either waiting for review or in review atm, will give some promos out when there released!
  • debugdesigndebugdesign Member Posts: 886
    I've got 2 in the pipeline, both are top down (one shooter, one puzzle) as it took me long enough to get 'The Danger Room' done (out tomorrow on app store) so I thought I would try and get a couple more done in that genre before I start learning another style of game.

    Game 1: Blade & Bullitt : Double Cross (top down shooter)
    Game 2: Life Support (working Title)

    I might put a few levels of Life support online to get for feedback/beta testing done as I am not sure how interesting people will find it.
  • ktfrightktfright Member Posts: 964
    Good luck with your games guys!

    I'm currently making my musa monsson game better, I have some things done, but I still need so UI fixes to do, and more powerups also. I now have various enemies with their own shapes and sizes and attributes, so gameplaywise, it is looking good.

    This isnt high score based at all, it is just a level based game that take you on an adventure and has some depth through enemy battles.
  • JoshKahaneJoshKahane Member Posts: 470
    I have just submitted iFall. Doodle Jump inspired and Im hoping people will like it. No more details for you. :) Other than I plan on doing weekly updates in future, just need to get a good plan with all the features I am going to have lined up.
  • UtopianGamesUtopianGames Member Posts: 5,692
    At the moment with the help of forum members i'm getting together a few frameworks like Tilt, Joy pad etc so i can try a few concepts/prototypes out.

    GS is great to quickly see if your idea is fun or not so i'm just working on a few ideas atm.

    Darren.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Ok, thought I'd update on where I'm at with my 'balance game with a twist'.

    (its for you to read and me to get ideas down somewhere)

    It's been two weeks of tinkering with my game, working on it when and where I can.

    WHAT IVE DONE SO FAR:

    -I've now finalized graphic style, went for clean crisp graphics, with textures.

    - Added high score function and screens have been created and are working, though I'm now thinking of changing how it is done and have a highscore saved for each level.

    - Added level unlock screen and functionality. Works well now.

    - Keep tweaking rules to make sure players can't cheat to complete the level.

    - Have tidied the level screen so it is not too cluttered, only making a stop watch visible when needed etc etc.

    - Added 2 new actors with different physics/rules applied to vary the gameplay.

    - I've created a nice photoshop template for creating level introduction screens.

    - Created an option menu, accessible during gameplay.

    WHAT I STILL WANT TO ADD:

    - ALL THE LEVELS, got ideas for lots using a mixture of current actors. Keep holding off on this until level 1 is absolutely solid.

    - Still yet to do sound effects.

    - Make a few more varied actors.

    - Think I may need to add a comical character, to make the game more fun. Only seen on title screens not actually involved in the gameplay. It would allow my game logo to be more interesting which should help sales.

    - More varied music depending on the moment in the game.

    - More backgrounds, maybe change colours in game depending on moment in game, time left on timer.

    - Add transitions from scene to scene.

    ............

    Basically since playing 'Angry Birds' I keep looking at my creation thinking ' nope this could be better, smoother or funnier.
  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    I am almost finished with my wallbreaker game. I still need some bonus rules and to build levels.

    It took me longer than I expected and from the initial 5 game styles and 15 levels / gamestyle I decided to do only 1 game style and only 10 levels for now.

    If the game will be somehow successfull, then I will update.

    If I would want to do the planned features and levels, It would take me months to finish, but I don`t want to spend more time on it without knowing if it will be a success.

    It already took me 3 months.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Hunnenkoenig, I agree about wanting to know if it will be a success.

    Not sure how many more weeks to spend making my game work well before seding to the app store.

    Want it to be well received, but if it does not sell to many, then is it worth making it better before or not.....
  • synthesissynthesis Member Posts: 1,693
    My new game is hopefully going to be ready within 2 weeks. I think it will blow all your minds!!! (I say humbly but proudly). I can't wait to announce it...but not a peep 'til its ready. I'm really trying to push the boundaries of GameSalad.

    My goal: 1000 sales a day by the end of March!

    If you really want to know what is coming...there is a separate post with links to a few "sneek peeks".
    http://gamesalad.com/forums/topic.php?id=4022&replies=1#post-23719
  • SparkyidrSparkyidr Member Posts: 2,033
    Well.
    Our first game "Avoid-Em-Up" has been up for around a month
    only sold around 50 or so....but not too fussed as it was used more as a learning experience for me.
    Our second app "iLullaby" has been live on the store for 11 days, and has sold 87, averaging 7-8 per day, and staying fairly stable at that.
    Our next app "Put a DONK on it" (might not mean much to you non-UK lot) is currently waiting for review, but it was probably the quickest to make of the 3 so far, as things start to get a little easier the more I use GS...plus it's probably not quite as complex as the other 2.

    Real life has started to get in the way of development in the past 2 weeks or so, but we have a couple of things on the go, and we are also checking out Torque2Di, to see what what can give us that's different to GS (admittedly, the $750 price tag is kind of off-putting tho).

    don't want to give too much away right now obviously, as everything is in a very very early state.

    I think the next thing to realistically thinking about is how to market what we already have. Seems like a pretty daunting task to be honest.

    http://www.flamingmitten.co.uk
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    @synthesis, 1000 downloads a day, is what I was dreaming about over the weekend, already started looking at 1 million pound houses by the sea.
  • SparkyidrSparkyidr Member Posts: 2,033
    if I was getting 1000 downloads a day, I'd fall of my chair in some kind of excitement frenzy.
    Heck, 100 a day would be nice :o)
  • synthesissynthesis Member Posts: 1,693
    Did you check my other post?
    http://gamesalad.com/forums/topic.php?id=4022&replies=1#post-23719

    looking to introduce at $1.99
  • design219design219 Member Posts: 2,273
    I'm in production on my second, which is not actually a game as much as an amusement. My mind is racing ahead to my third with is a game, but it is (I hope) rather different... as I think that is one key element to success.

    I spent a good two weeks just thinking about my second before I even touched a pencil or the computer. And as such, it is coming together rather quickly. Now I can't help thinking about the third, and it is distracting me.
  • CannonFodderCannonFodder Member Posts: 230
    @ Draper3000 I would settle for a caravan in Blackpool lol.

    My first game is about a month away just ironing out the game balancing issues,
    can't wait!
  • cbtcbt Member Posts: 644
    Good luck to you all!

    I've been experimenting with GS so far. I'm learning the basics. I've done 2-3 simple applications, no games.

    I thought I was ready for the next level. Today I tried to make a game "template" (Just one-colored boxes instead of images, one colored background, few actors etc.) but I failed miserably. I was not ready, no, not at all... :)

    But I have 9-10 kick-ass ideas. Most of them original ideas, few of them originated from other games :)
  • quantumsheepquantumsheep Member Posts: 8,188
    *Singularity Drive - about 70% complete - levels and bosses need refining.

    *The secret game I love to itsy bitsy pieces - about 40% done - still get annoying bugs as a result of the last update, and have levels to make. I have a basic template though that I can use for other games of this ilk.

    *Insomniac - about 20% done - basic concept working.

    *Xmas 2097 - 95% update almost done - added tshirtbooth's page turn anim, and fixed a typo. Need to split the whole thing in two so it loads faster

    *PD - provisional name - about 20% done.

    About 6 other games in concept stages....

    I think what I lack is focus. So many games on at the same time mean it gets hard to sit down and finish one!

    QS :(

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • ForteForte Member, PRO Posts: 297
    i am finishing my app called "Infectshun" zombie game, you kill zombies, get money, buy weapons, ammo, health and maps. i dont plan i just jump in and plan as i go along!

    many things have popped into my head!
  • ForteForte Member, PRO Posts: 297
    honestly, i have not seen many gamesalad games with lots of features, i think what most people do is they make the gameplay of the game, send it out into the wild and then see what happens!

    Someone prove me wrong! =)
  • ktfrightktfright Member Posts: 964
    One of my bigger games are officially broken, and the buttons are not registering anymore, so I have to move to a smaller title game now until it is fixed. :(
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Ok, so its now been nearly 4 weeks since I first posted about my game, (been working on it for about 6 weeks) so here's another mini update...again a list for myself and for your own entertainment or boredom..

    So here's what I've been up to, as well as tending to a non sleeping non feeding baby who is now better (hoorah!) , a wife suffering with a cold, and the dreaded in laws, oh and going to work for 10 hours a day...
    ...........

    Sound on/off, music on/off buttons created and code implemented throughout,

    Push buttons throughout (so the image scales up when pressed, and back when released, with sound)

    Animated slide on slide off, transitions created for menus,

    Sound effects for everything (lots of the same clicking sound.. but it works...)

    Varied music and sounds depending on level outcome,

    New art work through out, the clean vectors were getting to me so its now a mixed media affair with clean vectors with messier textures.

    New main game Title graphic, created in Cinema 4d, then tweaked in Photoshop,

    Highscore added to each level,

    Fixed all the little things I was putting off, like a block that could still be rotated with multi touch once the level had been failed.

    Added proper instructions screen, that animates on and off nicely.

    Checked that it stays around 60 fps on a 3gs, fingers crossed it will work on a 3g, but if not then it will be 3gs only, or I will make a slimmed down version.

    ..........

    Still need to:..........

    Although it will be fun and quick due to the time spent on level 1, I need to put together each separate level with varying actors and intro slate,

    Create Highscore page, to easily view all highscores on one page, maybe a total as well.

    Add an unlock special level feature, ie. getting a certain highscore total and unlock a secret mode.

    Make a website, with teaser shots, etc etc.

    Make a lite version, ready to release around 2 weeks after main release. how many levels to give away?

    Need to make a nicer looking 'retry' button as it looks poor in comparison to the rest of the game.

    Possibly going to add one more actor, to vary the harder levels, maybe...maybe not.

    Oh and still lots of testing to do, friends and family have played and like it so far, one mate even played it solidly for 15 minutes even though there is only one level that lasts about 30 seconds....I'm sure its not that hard to play....I now struggle to fail I've played it so much.

    and thats me ....up todate...

    how's everyone else doing?

    keep checking GS forum hoping to see a new update, not that I particularly need anything, just be cool to have some new features to play with, even if its just folders to tidy actors up into.
  • adadoadado Member Posts: 219
    Sounds like you are making good progress! Keep at it. Only a few more years until that baby is more self-sufficient! ;-)
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    another tick...made a nicer 'reset button' and 'next level button to match'.

    Think thats me done for the night....

    need to double check /double think about it all before churning out the next 20 levels, based on level 1's setup
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