Unlocked Actor size Question
I'm still not sure if I have this correct -
If I have an actor prototype sized 512x512 for example which is used in numerous scenes...
but then drop it into a new scene, unlock it and rezise it to 256x256. For memory purposes does GS now see the actor in that scene as 256x256 or does it still reference the prototype and therefore use more memory than necessary?
Cheers
If I have an actor prototype sized 512x512 for example which is used in numerous scenes...
but then drop it into a new scene, unlock it and rezise it to 256x256. For memory purposes does GS now see the actor in that scene as 256x256 or does it still reference the prototype and therefore use more memory than necessary?
Cheers
Comments
For example a 1024x1024 actor and a 256x256 actor that both use a 512x512 image will both use the same RAM.
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Ah, that's interesting and good to know. I'd run a couple of test but couldn't work it out. And I guess this effects both RAM and framerate equally?
Anyone else able to confirm this is the case?