Realistic Blood
Vmlweb
Member Posts: 427
Hey,
Is it possible to make reasonably realistic blood in GS?
Maybe using particles.
Thanks,
Is it possible to make reasonably realistic blood in GS?
Maybe using particles.
Thanks,
Comments
I would maybe make a nice droplet and then use "vary" on the size and direction.
Take a a look at the clouds on the cannon physics example. Nice little round puff of smoke and explosion done with the particle engine using clouds as the particle.
It is a nice little cluster of smoke. I think that would be a good place to start for realistic blood. Or at least mortal kombat style or something
You could use an external particle generator to create the anim files or even video droplets or splatters and save the edited frames as PNGs. Either shoot against a white or green/blue screen and you can key out your blood. ILM used video of water droplets for their Boss Nass slobber in Star Wars Episode 1. People probably thought it was all computer generated.
Sometimes experimentation is the key.
Good luck with it.
Blood Droplet:
Accelerate
angle random(0,180)
speed 500
This will make the droplets fly upwards upon triggered event. If you have gravity they will fall back down. Otherwise you will have to make another Acceleration behavior:
Accelerate
angle 270
speed 200
Then have it impact the ground.
Rule
when actor collides with actor with tag ground
destroy this actor
spawn elliptical blood droplet
Elliptical Blood droplet:
Movable = false
That's how I would do it. Hope that helps