Realistic Blood

VmlwebVmlweb Member Posts: 427
edited November -1 in Working with GS (Mac)
Hey,

Is it possible to make reasonably realistic blood in GS?
Maybe using particles.

Thanks,

Comments

  • ckurt25ckurt25 Member Posts: 122
    I'm using particles in my game but the amount of blood and the scale isn't very large. I've also added my own image. Nothing fancy but something that looks a little less square that I made with Pixen.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    The particle feature would do a great job.

    I would maybe make a nice droplet and then use "vary" on the size and direction.

    Take a a look at the clouds on the cannon physics example. Nice little round puff of smoke and explosion done with the particle engine using clouds as the particle.

    It is a nice little cluster of smoke. I think that would be a good place to start for realistic blood. Or at least mortal kombat style or something
  • QuinnZoneStudiosQuinnZoneStudios Member Posts: 452
    Alternatively, you could make a few short animation files of blood splatters or whatever and run those instead of the particle generator. That way you have full control over how they look and play.
    You could use an external particle generator to create the anim files or even video droplets or splatters and save the edited frames as PNGs. Either shoot against a white or green/blue screen and you can key out your blood. ILM used video of water droplets for their Boss Nass slobber in Star Wars Episode 1. People probably thought it was all computer generated.
    Sometimes experimentation is the key.
    Good luck with it.
  • homelesswombathomelesswombat Member Posts: 73
    I would make a small red circular actor for flying blood droplets, and a second elliptical actor for blood on the ground.

    Blood Droplet:
    Accelerate
    angle random(0,180)
    speed 500

    This will make the droplets fly upwards upon triggered event. If you have gravity they will fall back down. Otherwise you will have to make another Acceleration behavior:

    Accelerate
    angle 270
    speed 200

    Then have it impact the ground.

    Rule
    when actor collides with actor with tag ground
    destroy this actor
    spawn elliptical blood droplet

    Elliptical Blood droplet:
    Movable = false

    That's how I would do it. Hope that helps :)
Sign In or Register to comment.