Problems with camera tracking & collision in iPad screen size
Guys, i'm creating a game for ipad with 1024 x 768 screen but scene size is twice as high & wide. When ever i move my actor the camera tracking will only move the whole screen when actor touches the edge, how can i change it that half way before reaching edge the scene will move. i'm using parallax background btw.
And also is there a problem with the collision area? seems like collision happens even when 2 actors is not touching but with gap in between.
And also is there a problem with the collision area? seems like collision happens even when 2 actors is not touching but with gap in between.
Comments
As for collision area, this works fine but it isn't pixel detection collision. i.e. If you had a circle, the collision area is actually a rectangle around this. Make sure you're images are properly trimmed and there is no wasted space as this will increase the collision area. Also, if you are using a more circular shape, in the actors properties on the left, change the collision shape from rectangle to circle.
Hope that helps.
Cheers