Need art work designs, sounds and logos?.. GNP studios can help

GNPGNP Member Posts: 18
Game n Press Studios is working on a new game with GameSalad called "Yum Yum" to be released soon.
Here's some screen shots of the art work, we also design art work and audio for other developers that use GameSalad and other noncoding development softwares releasing templates and art design kits you can use for your game on our website coming soon.

http://i44.tinypic.com/1zyhul3.jpg
http://i40.tinypic.com/2141dz4.jpg
http://i42.tinypic.com/16lmmn9.jpg
http://i40.tinypic.com/289zy3r.jpg

Comments

  • cbtcbt Member Posts: 644
    Sorry but none of these seem professional or even good enough to contact an "artist".

    This is only my opinion and I don't want to offend you or anything but you have a long way before offering any artwork...
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    I have to agree slightly but with less criticism, why so harsh?? It's not that bad??,
    I'm not feeling the love around these forums anymore! :),
    Brighten up guys it's Xmas!
  • GNPGNP Member Posts: 18
    ^ CBT.....Gee :/ if only your comment mattered..The matters of criticism, i dont mind it and you dont matter but thanks anyway.
  • SpriteAttackSpriteAttack Member Posts: 524
    GNP - I am sorry... but I have the second the opinion voice by cbt. It's a good start but lacks a level of consistency and well rounded polish I would expect in showcase images. Let me try and point out some of the problems the way I see tham - and yes... it's only my opinion (backed by 25 years of doing this sort of thing).

    Fonts1 - you use way too many and way to different fonts in your screens. Pick one main title font and one additional font for the text elements - something that is easy to read and matches the title font.

    Fonts2 - Don't mix totally different font types - times new roman is a classic print font - it works nicely for printed text as it's easy on the eye... but matched with a cartoony title font it just looks out of place.

    Fonts3 - Consistent size - keep the font size in the buttons the same - if possible. Work from the longest text and adjust the font size of the shorter text to match.

    Effects - Keep your effect down - We all know Photoshop has a zillion of effects but you don't need to use them all on one screen. E.g. title uses and outline and an indented shadow - yet the subline uses 2 outlines and the buttones a bevels - with some horrid pixels showing at the edges. Imho the screen would look a lot better if all elements had similiar effects.

    Proportions - the next arrow button is way out of proportion - the text is too small the button way to big. You lose a lot of text space by narrowing the centre of the arrow - making that wider allows for larger and more readable text - also see my fonts3 comment on this one.

    Generic - You honestly think that square buttons with a bevel and times font are something that promotes your art skills. It's something that can be googled and found in dozens of tutorials. Create something more unique and daring, something that stands out and shows that you are able of creating more than the average Photoshop noob. That way you might impress some of your potential clients and get some work out of your showcase pieces.

    My advice to you is keep polishing and submit something a lot more consistent and less generic to attract customers. Good luck!
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