Different Forms of Collide
I am making a game with the accelerometer, and I have obstacles that the main character collides with. When he collides with the from the top, it bounces fine (I'm using the collide attribute,) however, when you get right next to the pipe and tilt into it, it stops and glitches there. Is there any way to do a collide differently, or perhaps an accelerate away from?
Thanks,
Henry Abrams
Thanks,
Henry Abrams