i4WheelOffRoad a work in progress

iAppleDeviAppleDev Member Posts: 13
edited November -1 in Announce Your Game!
Still needs lots of work, Please leave feedback/advice.
thx iAppleDev.Brad.Shiell@gmail.com

Comments

  • iAppleDeviAppleDev Member Posts: 13
    Anyone else working on driving game?
  • -Timo--Timo- Member Posts: 2,313
    looks very nice. Why is the background moving up and down? I think its better when it only can move left and right...
  • UtopianGamesUtopianGames Member Posts: 5,692
    Looks great and the wheels look like there using joints :) top job.

    Darren.
  • lebiscuitlebiscuit Member, PRO Posts: 220
    edited July 2013
    @timolapre1998 no it's pretty cool when the background moving up and down
    but there a better way to do it
  • iAppleDeviAppleDev Member Posts: 13
    @timolapre1998 no it's pretty cool when the background moving up and down
    but there a better way to do it
    Any info on how?
  • iAppleDeviAppleDev Member Posts: 13
    Looks great and the wheels look like there using joints :) top job.

    Darren.
    Thx, it took me a longtime to figure out the wheels/joints.
  • LumpAppsLumpApps Member Posts: 2,881
    The joints looks like one of the examples I once posted.
    https://dl.dropboxusercontent.com/u/21686348/LittleMonsterBugCarExample.gameproj.zip

    Out of curiosity, did you use that?
    Nice Job, I love vw bugs ;)
  • lebiscuitlebiscuit Member, PRO Posts: 220
    @iAppleDev

    ok so your camera set to movable,

    constrain attribut :
    self.motion.linear Velocity.Y to: 1.2*( game.heroY - self.Position.Y )

    then constrain an attribute real like "cameraY" to self.Position.Y

    and for your paralax bg :
    constrain attribut :
    self.Position.Y to self.Y + game.cameraY / 1.1

    do the same with the x and it'll be smooth like a butter
  • iAppleDeviAppleDev Member Posts: 13
    edited July 2013

    Out of curiosity, did you use that?
    Nice Job, I love vw bugs ;)
    No, I created my own custom vehicle from trial and error. The tires in my game are locked in a way so they don't move side to side as yours do.
  • iAppleDeviAppleDev Member Posts: 13
    @iAppleDev

    ok so your camera set to movable,

    constrain attribut :
    self.motion.linear Velocity.Y to: 1.2*( game.heroY - self.Position.Y )

    then constrain an attribute real like "cameraY" to self.Position.Y

    and for your paralax bg :
    constrain attribut :
    self.Position.Y to self.Y + game.cameraY / 1.1

    do the same with the x and it'll be smooth like a butter
    I'll give that a try. Thx

  • LumpAppsLumpApps Member Posts: 2,881
    Ok, I like the movie. Looks like a great app.
  • LoungeGamesLoungeGames Member Posts: 86
    Very good so far.
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