WTF. Is my level too big?
8x8n8
Member Posts: 81
So I completed the first level of my game, and now certain actors are crapping out on me, i.e. not working. I have multiple instances of the same enemy actor throughout the level, and when I test the game they act like they have no rules or behaviors. The player can just move through them, all collision behavior is gone etc. I've tried replacing them with new instances, and when I double click on each individual instance, all the rules and behaviors are there. But when I play test no dice.
The only thing I can think of is that my level is 4000x5000 and has hundreds of actors. Could this be pushing GS too hard?
The only thing I can think of is that my level is 4000x5000 and has hundreds of actors. Could this be pushing GS too hard?
Comments
BTW... If you are wanting to port to the iPhone, remember you cannot have ANY images over 1024 x 1024. So if you have one BG image that is 4000 x 5000 break it up into multiple pieces. Just wasn't sure if you knew.
My scene is 4000x5000, all the images I'm using are rather small. It's a platform jumper game, so yes each level has hundreds of platforms, enemies, doodads etc. I suppose I'll have to break each scene up into multiple smaller scenes. I'm not sure of a better way to keep the game size down.
I'm curious what the balance between having actors already in the scene vs spawning is. At what point is it better to spawn actors instead of just having tons of them (inactive) in the scene?