Timer problem and Problem with moving actor..Please Help!
Hey,
I was an idiot.Instead of using the older version of GameSalad I used the new one
again. So there is the timer problem, and I have actors appearing after fixed seconds.
So my question is now if there is a way to solve this problem anyway?? Please say yes
Waiting for the new update is no option okay....so is there a other way?
And my second problem is that I want an Actor to jump on an moving actor, so I set the rule when collide change self etc. but then you can jump on the edge of the actor upwards, I only want the actor to jump when really standing on it!
thx Alex
I was an idiot.Instead of using the older version of GameSalad I used the new one
again. So there is the timer problem, and I have actors appearing after fixed seconds.
So my question is now if there is a way to solve this problem anyway?? Please say yes

Waiting for the new update is no option okay....so is there a other way?
And my second problem is that I want an Actor to jump on an moving actor, so I set the rule when collide change self etc. but then you can jump on the edge of the actor upwards, I only want the actor to jump when really standing on it!
thx Alex
Comments
thx
If self.podition.Y equals wall.Y + wall.height/2 Than jump.
This should work. I'm on my phone, i can explain further when i get back home if you want..
But is there a way to solve the timer problem?
I am spwaning actors after 0.5sec, 1sec, 1.5sec and so on...
Is it possible to solve the timer delay?
thx
Basically please explain, Exactly What you are doing/have setup, The result you are trying to achieve with what you have setup, and the result you are getting instead.
I have just the rule: After 0,5sec, spawn actor...
And in my AdHoc the spawning doesn't happen after 0.5sec, instead it happens after 2-3 seconds..
thx
Concernign again the walljump:
If self.podition.Y equals wall.Y + wall.height/2 Than jump.
my wall's y = 138 height of wall=1....
means: if self.psotion equals 139 + 1/2 then jump or?
thats prob your problem. if the actor is bigger than like 4x4 its prob killing the FPS which will cause a big lag when you keep trying to spawn. Is it instantly a problem or does it start out fine and then get horribly delayed?
What should I do instead?
Can you also help me with the walljump? When I use cbt's option
If self.podition.Y equals wall.Y + wall.height/2 Than jump.
how should I say that because my actors:
wall: height 1 y-position=138
actor: height 65
thank you
1, The walljump I definded like this:
when self postion = 170
change self motion y to 220
170,5 because of my wall (height 1 and y-position 138) and my actor (height 64 )
So I thought the the middle of my actor would be 32 so I added the 32 to the 138,5 of the wall.
But it doesn't works
2, The timer problem is still here, I also tried it without spawning, jsut two scenes, changing after 2 seconds to the next scene...also a delay
thx for help
The timer problem is solved...
Please help
Alex