android resolution / porting questions
Hi everyone,
So this android option sounds really cool, but i'm wondering how GS handles various devices with various resolutions and screen aspect ratios?
I'm on the verge of buying the pro license and just would like to be clear about how much work it will take to take my iphone game and kick it out for android.
I have had bad luck getting the iOS viewer to work and wonder if the Android viewer is basically the same. I'm looking to buy a couple of android devices for testing (tablet and a phone). How are apps tested on android hardware since its not using iTunes to push
Thanks!
Caleb
So this android option sounds really cool, but i'm wondering how GS handles various devices with various resolutions and screen aspect ratios?
I'm on the verge of buying the pro license and just would like to be clear about how much work it will take to take my iphone game and kick it out for android.
I have had bad luck getting the iOS viewer to work and wonder if the Android viewer is basically the same. I'm looking to buy a couple of android devices for testing (tablet and a phone). How are apps tested on android hardware since its not using iTunes to push
Thanks!
Caleb
Comments
On iOS, of course you have to have a provisioning profile along with your adhoc app, so only those devices listed within it will be able to run the app.
As far as resolutions GameSalad takes what ever aspect ratio your game is built with an scales it out to fill as much of the screen as possible on the device then the rest is a bar of whatever color your background is. I have found the nook/kindle resolution setting seems to fill out most handheld devices best. and only has very small bars on the sides of the larger tablets.
Any suggestions for a good well rounded android phone to test with? I'm looking to buy a phone without phone service..
and for tablet i'm thinking of buying a kindle fire as my tablet device to test with.