Anyone had GS initialize an attribute to dif type?

bluebyu25bluebyu25 Member Posts: 500
edited November -1 in Working with GS (Mac)
Weird little bug here,

I have an attribute called "nameList10" which is a text attribute. An actor has a behavior that says "Keyboard Input: game.nameList10".....and it keeps displaying it as "false", like it's a boolean? None of the my other text atts do this. I've checked it over a good number of times, and it has the same copy and pasted behaviors as lists 1-9, I know I am editing a text attribute. And if you use a display text behavior, after you edit it-still says its false.

Anyone else had something like this happen?

Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Nope, weird. Sometimes copying and pasting behaviours can go a bit squiffy, start the actor and rule from fresh again and see if it still does it
  • bluebyu25bluebyu25 Member Posts: 500
    beefy_clyro said:
    Nope, weird. Sometimes copying and pasting behaviours can go a bit squiffy, start the actor and rule from fresh again and see if it still does it

    So weird, copy and pasted to a new actor and its perfect. The pain is I get to do this 15 more times waaa-hoooo....if only GS worked the first time
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