Anyone had GS initialize an attribute to dif type?
Weird little bug here,
I have an attribute called "nameList10" which is a text attribute. An actor has a behavior that says "Keyboard Input: game.nameList10".....and it keeps displaying it as "false", like it's a boolean? None of the my other text atts do this. I've checked it over a good number of times, and it has the same copy and pasted behaviors as lists 1-9, I know I am editing a text attribute. And if you use a display text behavior, after you edit it-still says its false.
Anyone else had something like this happen?
I have an attribute called "nameList10" which is a text attribute. An actor has a behavior that says "Keyboard Input: game.nameList10".....and it keeps displaying it as "false", like it's a boolean? None of the my other text atts do this. I've checked it over a good number of times, and it has the same copy and pasted behaviors as lists 1-9, I know I am editing a text attribute. And if you use a display text behavior, after you edit it-still says its false.
Anyone else had something like this happen?
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