I think its a case of do you move the mountain to Mohammed or Mohammed to the mountain. At some point if you are moving the camera up, it will have to reposition to the base of the scene as the size of scene is not infinite, but you might find it easier to work on a scene where you pass the actors down past the camera and reposition the actors after they have left the camera area. You can also set the scene so the actors 'Wraps' back to itself so the actors will automatically go off the bottom and back in from the top.
@old_kipper thanks for your help, would you care to expand on what you said with an tutorial, its just that i have been working on my game, and i have been stuck for the last 3 weeks to make and endless scroll.
I am sorry but I have a lot on at the moment, but I am pretty sure there are answers in the cookbook videos, and in demos you can find in the editor new project search. There are also some templates from the like of TSB and Darren that might help. You could also use google to search these forums as I find it far better than the built in search. Sorry I can't be of more use now... it just I have deadlines to meet... as usual...
To make an endless scroll.. make an endless spawn (i.e. till you get your movements right).. control spawn times from top to bottom, and keep your hero stationary. create an illusion as if the hero is moving up, not that the obstacles are coming down.
Its all about motion and imagery..i mean instead of dealing with a situation literally..create an illusion. I suppose this is what old-kipper meant too...
If that isn't what you want .. then create a transparent actor..give it a constant motion and let it control cam..
that sounds like what I want to do, if i keep my player actor stationary and send down the objects, how do i give my player an constant motion without it physically going up on the scene,
as far as illusion goes, once i have gotten the constant motion, should i loop an background image to move down, making it so its endless
Keep your Hero stationary or limited movement in the Y axis..choice is yours if you want to keep him in the middle of the screen or lower.. or you want to keep the camera track a little taller... keep most of its motion in the X axis..such that it moves left or right.
The actions you intent to apply to the hero in the y axis (read extreme)..apply them to your obstacles ..or your background.
For eg.. if the hero is jumping..speed down the obstacle/backgrnd..and not the hero..
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@old_kipper thanks for your help, would you care to expand on what you said with an tutorial, its just that i have been working on my game, and i have been stuck for the last 3 weeks to make and endless scroll.
i applaud you
kipper
control spawn times from top to bottom, and keep your hero stationary. create an illusion as if the hero is moving up, not that the obstacles are coming down.
Its all about motion and imagery..i mean instead of dealing with a situation literally..create an illusion. I suppose this is what old-kipper meant too...
If that isn't what you want .. then create a transparent actor..give it a constant motion and let it control cam..
I hope i am addressing the right problem..
that sounds like what I want to do, if i keep my player actor stationary and send down the objects, how do i give my player an constant motion without it physically going up on the scene,
as far as illusion goes, once i have gotten the constant motion, should i loop an background image to move down, making it so its endless
i hope i am explaining myself well..
thanks
Keep your Hero stationary or limited movement in the Y axis..choice is yours if you want to keep him in the middle of the screen or lower.. or you want to keep the camera track a little taller...
keep most of its motion in the X axis..such that it moves left or right.
The actions you intent to apply to the hero in the y axis (read extreme)..apply them to your obstacles ..or your background.
For eg.. if the hero is jumping..speed down the obstacle/backgrnd..and not the hero..
I guess that should answer most of it..
cheers.