Yes , its quit simple actually, make a game attribute "boolean" - call it "event number 2" now , when event 1 is over , change "event number 2" to true ,
then have a rule : When "event number 2" is TRUE - Do what you want for the second event .
note that if you have more that 2 events , you can use "integer" attribute as a counter . so that when event number 1 is over , change the integer "game.number of the event" to 2
Then have a rule - When "game.number of the event" = 2 Do what you want for the second event . And Change "game.number of the event" to 3
Comments
now , when event 1 is over , change "event number 2" to true ,
then have a rule :
When "event number 2" is TRUE -
Do what you want for the second event .
note that if you have more that 2 events , you can use "integer" attribute as a counter .
so that when event number 1 is over ,
change the integer "game.number of the event" to 2
Then have a rule -
When "game.number of the event" = 2
Do what you want for the second event .
And Change "game.number of the event" to 3
And so on .
Hope it helps .
Roy.
Is an attribute changes?
Does an actor collide with another actor?
Is it just time passes by?
Post some info so I can help..
Roy