Is it possible to spawn particles on the side an actor collides.
If an object (square) collides with another object, is it possible to create 'spark' 'smoke' particles where it collides with others. For creating impact on falling and colliding objects.
I would imagine we'd need pixel collision for it, or involve fixing lots of invisible objects to each side of the actor. Which wouldn't be very processor friendly..
I would imagine we'd need pixel collision for it, or involve fixing lots of invisible objects to each side of the actor. Which wouldn't be very processor friendly..