Loading thing!!!!!

MBYMBY Member Posts: 74
edited December 2011 in Working with GS (Mac)
When I'm testing my games in iOS simulator that annoying thing that appears when it is loading a new scene, will it appear when I publish it to the app store. Check the video below

Comments

  • calvin9403calvin9403 Member Posts: 3,186
    Yes it will, that us the gamesalad loading wheel, and we can not change right now

    Calvin
  • MBYMBY Member Posts: 74
    Oh no!!! Do you know or suppose if it will be a new version of gamesalad that takes the loading wheel away?
  • MBYMBY Member Posts: 74
    Well, but if you develop a game in Xcode. Will that appear? I don't know how to develop inn Xcode but asking anyways. Thanks
  • calvin9403calvin9403 Member Posts: 3,186
    I really want to remove the wheel, but I made a thread and there is still no news from it
  • MBYMBY Member Posts: 74
    It's very bad you can't remove it. That can make clients of your game don't like it.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    edited December 2011
    yep you need some sort of notice that a loads happening or else everyone will think it crashed. I would rather have the spinning wheel then nothing

    and ive also had a xcode app rejected before for no loading notice.
    So its better then not having anything there

    I agree it would be awesome to be able to change it to your own though or have custom loading bars
    cheers
  • MBYMBY Member Posts: 74
    edited December 2011
    Yeah, if the animation would be ours, it would be ok. But since it's not, I don't like the loading wheel. Does anyone have an idea for deleting it?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    you cannot delete it
  • MBYMBY Member Posts: 74
    Bad luck the normal people (not developers) will think is a mistake so it's bad luck for us.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    they wont think its a mistake. They will think its loading. Not sure if you read the comments above but people tend to think the game has crashed if theres no loading notification. So its definetly better then nothing

    cheers
  • MBYMBY Member Posts: 74
    edited December 2011
    Yeah, now I saw the comment you posted and now I believe is ok. Thanks.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    it's also a requirement by apple to show a loading indicator when something is loading. I developed an app using phone gap before I found GS, and I it was rejected because of it.
  • MBYMBY Member Posts: 74
    Ok so its good that gamesalad makes that for default, but gamesalad would be better if you could costumize your load if wheel or whatever you want to do.
  • MotherHooseMotherHoose Member Posts: 2,456
    edited December 2011
    it is not exactly a graphic or image... it is an OS "spinning wait cursor"...
    in xCode: "UIActivity Indicator" ... system required for indicating a wait to a user

    for us, the user is waiting for next scene's assets to load and images to draw
    can't do too much about assets... but can do lots with the images to speed things up...

    bg can be Alpha=0 with 1st behavior changing Alpha to 1
    other actors can be out of screen display area... with 1st behaviors moving to correct X,Y
    etc.

    MH
  • FallacyStudiosFallacyStudios Member Posts: 970
    It's really not a big deal. It's just showing that it is loading. As Gamesalad improves and as phones continue to become even better I'm sure it will become a much shorter duration of a sight.

    Although being able to make your own load screen or a load graphic for the pro version would be pretty cool to mix it up.
  • MBYMBY Member Posts: 74
    Yeah I would like to make our own loading wheel.
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