When I'm testing my games in iOS simulator that annoying thing that appears when it is loading a new scene, will it appear when I publish it to the app store. Check the video below
they wont think its a mistake. They will think its loading. Not sure if you read the comments above but people tend to think the game has crashed if theres no loading notification. So its definetly better then nothing
it's also a requirement by apple to show a loading indicator when something is loading. I developed an app using phone gap before I found GS, and I it was rejected because of it.
Ok so its good that gamesalad makes that for default, but gamesalad would be better if you could costumize your load if wheel or whatever you want to do.
it is not exactly a graphic or image... it is an OS "spinning wait cursor"... in xCode: "UIActivity Indicator" ... system required for indicating a wait to a user
for us, the user is waiting for next scene's assets to load and images to draw can't do too much about assets... but can do lots with the images to speed things up...
bg can be Alpha=0 with 1st behavior changing Alpha to 1 other actors can be out of screen display area... with 1st behaviors moving to correct X,Y etc.
It's really not a big deal. It's just showing that it is loading. As Gamesalad improves and as phones continue to become even better I'm sure it will become a much shorter duration of a sight.
Although being able to make your own load screen or a load graphic for the pro version would be pretty cool to mix it up.
Comments
Calvin
and ive also had a xcode app rejected before for no loading notice.
So its better then not having anything there
I agree it would be awesome to be able to change it to your own though or have custom loading bars
cheers
cheers
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
in xCode: "UIActivity Indicator" ... system required for indicating a wait to a user
for us, the user is waiting for next scene's assets to load and images to draw
can't do too much about assets... but can do lots with the images to speed things up...
bg can be Alpha=0 with 1st behavior changing Alpha to 1
other actors can be out of screen display area... with 1st behaviors moving to correct X,Y
etc.
MH
Although being able to make your own load screen or a load graphic for the pro version would be pretty cool to mix it up.