I have an idea on how this might work, if i understand correctly you want to move a ball or whatever from a swipe and the speed the ball moves will be faster based on the swipe, as if your hitting it with a bat?
I seriously don't appreciate how you guys think I'm lying. You don't know the situation I'm in right now. @ John, nooffence doesn't help. Leonard, muoch10, and creativeapps acted respectably. Thanks you guys. I know it is a weird looking video but the main idea is to show that I got collision detection pretty well. I whipped this up quickly on New Years Eve. It took 5 mins, but with optimization, art, more "code", it works very well. Also if any of you are able to contact Jason Nester, "Jaylee Designs" let me know.
Sorry, wrong link, here it is. Also, the three of you who I mentioned can email me and I will send an explanation to completing a template on your own with my method. I will also email you guys a diagram on how to do it so email me. Also, I will help you complete a version that is more accurate and better than this.
Your missing the whole point tshirt and me were trying to make. No ones saying this type of game setup is impossible, thats the easy part. Your video doesnt test what we were saying. Your swiping really really slow threw it. Make a video of you rocketing the mouse as hard and fast as you can threw the ball. Were saying in gamesalad your gonna reach a point where you swipe to fast and it misses the collision. Post a video of you swipping threw it a bunch of times as hard and fast as you can and prove us wrong.
Um... I think you all might be over-thinking it a bit. Just use distance from the ball as the trigger. Here is an example -- you can swipe as fast and furious as you like. http://speedy.sh/5GMbF/flickBall.zip
(Sorry, I didn't have time to implement how fast the ball can be hit, just how fast one can flick.)
Perhaps it does not seem like its 'connecting' because the ball isn't changing direction enough. (Like I said, I didn't take the time to do a good hit routine.) Perhaps if you use color change to indicate a 'hit' it will give better feedback.
I am going to be offline for the next 36 hours. 'Till Monday morning US Midwest time. (I don't know if this will generate comments I will be unable to return, but I just don't want to seem like I up and left the conversation.)
Comments
I agree...... I think he may have been joking.....
Ya, I've tried too but it doesn't work seamlessly when i swipe faster or slowly it doesn't recognize that I've done it....
I seriously don't appreciate how you guys think I'm lying. You don't know the situation I'm in right now. @ John, nooffence doesn't help. Leonard, muoch10, and creativeapps acted respectably. Thanks you guys. I know it is a weird looking video but the main idea is to show that I got collision detection pretty well. I whipped this up quickly on New Years Eve. It took 5 mins, but with optimization, art, more "code", it works very well. Also if any of you are able to contact Jason Nester, "Jaylee Designs" let me know.
Thanks
..... The link doesn't work I just get "404 not found" error...... Thanks for saying I acted respectably by the way!
Your missing the whole point tshirt and me were trying to make. No ones saying this type of game setup is impossible, thats the easy part. Your video doesnt test what we were saying. Your swiping really really slow threw it. Make a video of you rocketing the mouse as hard and fast as you can threw the ball. Were saying in gamesalad your gonna reach a point where you swipe to fast and it misses the collision. Post a video of you swipping threw it a bunch of times as hard and fast as you can and prove us wrong.
http://speedy.sh/5GMbF/flickBall.zip
(Sorry, I didn't have time to implement how fast the ball can be hit, just how fast one can flick.)
Hope this helps!
RThurman
RThurman
Edit: But then -- I am getting older. Maybe my flicker isn't as quick as it used to be!
RThurman
Happy New Year!
RThurman
@RThuman Looks Intresting.