Flick Home Run! Style

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Comments

  • muoch10muoch10 Member Posts: 112
    edited December 2011
    I have an idea on how this might work, if i understand correctly you want to move a ball or whatever from a swipe and the speed the ball moves will be faster based on the swipe, as if your hitting it with a bat?
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    @Johnpappiomitis
    I agree...... I think he may have been joking.....
  • muoch10muoch10 Member Posts: 112
    Ok i have a semi working template, but its not very smooth, i would say this shouldn't/can't be done in gamesalad.
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    @muoch10
    Ya, I've tried too but it doesn't work seamlessly when i swipe faster or slowly it doesn't recognize that I've done it....
  • HapiappsHapiapps Member Posts: 373
    Here it is:



    I seriously don't appreciate how you guys think I'm lying. You don't know the situation I'm in right now. @ John, nooffence doesn't help. Leonard, muoch10, and creativeapps acted respectably. Thanks you guys. I know it is a weird looking video but the main idea is to show that I got collision detection pretty well. I whipped this up quickly on New Years Eve. It took 5 mins, but with optimization, art, more "code", it works very well. Also if any of you are able to contact Jason Nester, "Jaylee Designs" let me know.

    Thanks
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    @hapiapps
    ..... The link doesn't work I just get "404 not found" error...... Thanks for saying I acted respectably by the way! :)
  • HapiappsHapiapps Member Posts: 373
    edited December 2011
    Sorry, wrong link, here it is. Also, the three of you who I mentioned can email me and I will send an explanation to completing a template on your own with my method. I will also email you guys a diagram on how to do it so email me. Also, I will help you complete a version that is more accurate and better than this.

    - the watch?v= part got cut off somehow :)
  • HapiappsHapiapps Member Posts: 373
    hapiapps@gmail.com
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    edited January 2012
    @ Hapiapps

    Your missing the whole point tshirt and me were trying to make. No ones saying this type of game setup is impossible, thats the easy part. Your video doesnt test what we were saying. Your swiping really really slow threw it. Make a video of you rocketing the mouse as hard and fast as you can threw the ball. Were saying in gamesalad your gonna reach a point where you swipe to fast and it misses the collision. Post a video of you swipping threw it a bunch of times as hard and fast as you can and prove us wrong.
  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881
    Um... I think you all might be over-thinking it a bit. Just use distance from the ball as the trigger. Here is an example -- you can swipe as fast and furious as you like.
    http://speedy.sh/5GMbF/flickBall.zip

    (Sorry, I didn't have time to implement how fast the ball can be hit, just how fast one can flick.)

    Hope this helps!
    RThurman
  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881
    edited January 2012
    Yes -- I tested it on an old 2gen iPod (using viewer) and almost all swipes register. (Actually all swipes within the distance register just fine.)

    RThurman

    Edit: But then -- I am getting older. Maybe my flicker isn't as quick as it used to be!
  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881
    edited January 2012
    Perhaps it does not seem like its 'connecting' because the ball isn't changing direction enough. (Like I said, I didn't take the time to do a good hit routine.) Perhaps if you use color change to indicate a 'hit' it will give better feedback.

    RThurman
  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881
    edited January 2012
    I am going to be offline for the next 36 hours. 'Till Monday morning US Midwest time. (I don't know if this will generate comments I will be unable to return, but I just don't want to seem like I up and left the conversation.)

    Happy New Year!

    RThurman
  • muoch10muoch10 Member Posts: 112
    wait would people even be swiping faster then possible in gamesalad on a device? i mean would you realistically swipe that fast on a device?
  • creativeappscreativeapps Member Posts: 1,770
    edited January 2012
    @ HapiApps Good Afforts.

    @RThuman Looks Intresting.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    You can bodge most things, simple, i guess it comes down to how good you want something to be and what you'll settle for.
  • BluePrintGamesBluePrintGames Member Posts: 3
    Is this still not possible?
  • creativeappscreativeapps Member Posts: 1,770
    @BluePrintGames I dont think so
  • BluePrintGamesBluePrintGames Member Posts: 3
    Aw ok! Just wondering.
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