new suggestions
![daxx2k](http://forums.gamesalad.com/applications/dashboard/design/images/defaulticon.png)
Hello guys!
I came up with some suggestion that will improve a lot your amazing tool :
1 - actor MUST see attributes of another actor without creating global variables every time.
2 - Import/Export behaviors or actors, what about the "My Behaviors" folder?
3 - the change pivot feature in basic behavior list
4 - ability to create keyframe animation for actors
that's it for now![:) :)](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/smile.png)
thanks.
Davide
I came up with some suggestion that will improve a lot your amazing tool :
1 - actor MUST see attributes of another actor without creating global variables every time.
2 - Import/Export behaviors or actors, what about the "My Behaviors" folder?
3 - the change pivot feature in basic behavior list
4 - ability to create keyframe animation for actors
that's it for now
![:) :)](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/smile.png)
thanks.
Davide
This discussion has been closed.
Comments
have the ability to go to last scence. so if i use a new scene as the pause screen, i can have it return to the last scene and not have to have different pause scenes for every level.
thanks heaps
When mouse is over actor
When mouse button is down
Change scene to:Pause Scene (preserve scene)
Just add this underneath Change Scene:
Change attribute game.Scene Number to 1
Of course you need to make the global game attribute first. (Scene Number; integer)
This takes you to the Pause Screen. I assume you have a button to take you back. So on your button you would have a rule that says something like:
Mouse is over actor
Mouse is down
game. scene number = 1
Change Scene to (whatever scene 1 is)
Mouse is over actor
Mouse is down
game. scene number = 2
Change Scene to (whatever scene 2 is)
etc... You need one for each scene. Hope this helps.
-JGary
You can select and scroll the object using the arrow keys but it's really slooowww. Maybe holding SHIFT + Arrow keys triples the scroll speed which would alleviate some of the pain.
If I need to move an actor a long way I usually delete the actor from the stage and add it again, it's quicker than trying to scroll across 1280 pixels.
Maybe have a selection toolbox like illustrator?
Realise it's beta but these for me are essential from a speed / usability point of view.
i agree with daxx2k on the visibility of actor instances between each other. couldn't this be achieved through giving each created actor instance a unique id when it is spawned or placed in a scene?
zooming in/out would be good to for the scene editor.
also, i'm finding that a great deal of my workflow is shifting from the scene view, after a failed scene playback, to an actor view to troubleshoot the actor rules/behaviors. obviously, i don't know how this is coded from an engine perspective, but it would save a lot of time and increase workflow if there were a panel/widget/dock dedicated to the properties and rules of a selected actor. i realized in other engines that i've played with, that you can select any object and it's properties are shown in it's own window. i know this would involve redesigning the ui somewhat. but i think it might help speed design flow and make the overall impression of gamesalad more pleasant.
when you have fiftheen instances of the same actor, that each have their own unique properties/values/rules, it becomes cumbersome shifting back an forth between editors to tweek them. i understand the need for separate project and scene editors. but i think the elements of the scene and actor editor could be combined to make a more efficient ui. here's my crappy example...
http://docs.google.com/View?id=dcrvmt6h_57cqf9v6g6
or, even just a window of the current scene inside the actor editor. so we could select actors to work on, and their attributes and rules would come up. i'll spare you another crappy example for that.
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Game making service- http://gamesalad.com/forums/topic.php?id=21739
Sketch to vector service- http://gamesalad.com/forums/topic.php?id=21820
"Power Orb" style template- http://gamesalad.com/forums/topic.php?id=22179