Windows Phone 7 (and multiplatform in general)
Photics
Member Posts: 4,172
I've been wondering how far will GameSalad go. With today's announcement for Windows Phone 7, the previous announcement of the iPad and just the general updating of GameSalad, I'm imagining how far can my games reach? How many platforms will GameSalad support?
My suggestion, a roadmap would be nice. I understand that development takes time, but it would be nice to have advanced preparation. When will the following platforms be supported...
Android... this seems to be a popular around here... is support coming sooner, later or never? I've had a lot more success with my Android apps than my iPhone apps.
Internet Explorer / Firefox... With so many games coming out, I don't know how well sales are going to be on the iPhone. Advertising is a decent alternative. I imagine that I could set up a virtual arcade at my website.
I don't know if I'll make a lot of money at the Apple App store, but if I can hit several different markets, then game development with GameSalad might be very profitable for me.
My suggestion, a roadmap would be nice. I understand that development takes time, but it would be nice to have advanced preparation. When will the following platforms be supported...
- iPad
- Windows Desktop
- Windows Mobile 7
- Windows Internet Explorer
- Firefox
- Android
- Wii
Android... this seems to be a popular around here... is support coming sooner, later or never? I've had a lot more success with my Android apps than my iPhone apps.
Internet Explorer / Firefox... With so many games coming out, I don't know how well sales are going to be on the iPhone. Advertising is a decent alternative. I imagine that I could set up a virtual arcade at my website.
I don't know if I'll make a lot of money at the Apple App store, but if I can hit several different markets, then game development with GameSalad might be very profitable for me.
Comments
Who even wants a windows phone.
Compared to my iPhone I can imagine it as being a rough non-smooth touchscreen with an inpracticul interface.
I recon
iPad
Windows Desktop
Java / Flash
Would be muck better than making seperate comparability for each browser.
Also how would the wii work with GS?
I don't see a huge point for developing for other platforms other than those.
Do I think GameSalad should be a Wii development platform? I don't think it's important, but I think it would be nice to let the community know. There are a lot of people in this community that think Android support is important. Do the makers of GameSalad feel the same way? I don't know.
Exporting to Flash... I don't know if that's a good idea. I'm thinking GameSalad is a competitor to Flash. Again, it would be nice to know though. If the games exported to Flash, then I could embed them on my website with my other Flash games.
Windows Desktop and Window Browser support seems huge, but when is that going to happen? 1.0 or a much later version?
In order of importance, what would I focus next?
iPad (simply because it's coming soon and it's probably not too much effort to add this support)
Windows Browsers / Missing Mac Browsers
Android
Windows Desktops
Windows Phone 7
Flash
Wii (This could give value to the more expensive license of GameSalad.)
And after that you would need to get a publisher to distribute your games. Most GS developers are 1-2 man devs and this would not be good for us.
PC FF/IE plugins - yes, please
I hadn't thought that Android export was important until recently. However, in the past week I've had several people inquire whether my game Penguin Angel was available for Android phones as well as iPhone. I've also heard that the Android app market is less cutthroat than the App Store (fewer apptards, less pricing pressure, generally not such a "race to the bottom"). As developers, most of us are thinking about our design decisions in the context of the mobile market, anyway. I think it makes a lot of sense to expand GameSalad in this direction.
I don't know about Windows Phone 7, though. I don't see it being a significant platform anytime soon, although for games that may change in the future. (It's possible that MS could make something that doesn't reek of failure and poor user experience... someday. Maybe.)
Now, plugins for Windows browsers are another story. I would love love love these! They would be useful as marketing tools for our iPhone games, by allowing us to host playable demo versions of our iPhone apps on our own websites. (Yes, we can do this now, but the wedge of OSX Safari users is tiny.)
Wii export would be fun, but I was under the impression that the WiiWare barriers to entry were still pretty high.