Windows Phone 7 (and multiplatform in general)

PhoticsPhotics Member Posts: 4,172
edited November -1 in Working with GS (Mac)
I've been wondering how far will GameSalad go. With today's announcement for Windows Phone 7, the previous announcement of the iPad and just the general updating of GameSalad, I'm imagining how far can my games reach? How many platforms will GameSalad support?

My suggestion, a roadmap would be nice. I understand that development takes time, but it would be nice to have advanced preparation. When will the following platforms be supported...
  • iPad
  • Windows Desktop
  • Windows Mobile 7
  • Windows Internet Explorer
  • Firefox
  • Android
  • Wii
For example, is iPad support going to be before or after launch? If it's going to be before, then that would be good to know. I could prepare my games beforehand.

Android... this seems to be a popular around here... is support coming sooner, later or never? I've had a lot more success with my Android apps than my iPhone apps.

Internet Explorer / Firefox... With so many games coming out, I don't know how well sales are going to be on the iPhone. Advertising is a decent alternative. I imagine that I could set up a virtual arcade at my website.

I don't know if I'll make a lot of money at the Apple App store, but if I can hit several different markets, then game development with GameSalad might be very profitable for me.

Comments

  • VmlwebVmlweb Member Posts: 427
    Yuck

    Who even wants a windows phone.
    Compared to my iPhone I can imagine it as being a rough non-smooth touchscreen with an inpracticul interface.

    I recon
    iPad
    Windows Desktop
    Java / Flash

    Would be muck better than making seperate comparability for each browser.
    Also how would the wii work with GS?
    I don't see a huge point for developing for other platforms other than those.
  • PhoticsPhotics Member Posts: 4,172
    Microsoft, Apple, Nintendo, Google... when customers are buying my game, why should I care what platform they're on? I wasn't that impressed with the Windows Phone 7... but it is shaping up to be a gamer's phone.

    Do I think GameSalad should be a Wii development platform? I don't think it's important, but I think it would be nice to let the community know. There are a lot of people in this community that think Android support is important. Do the makers of GameSalad feel the same way? I don't know.

    Exporting to Flash... I don't know if that's a good idea. I'm thinking GameSalad is a competitor to Flash. Again, it would be nice to know though. If the games exported to Flash, then I could embed them on my website with my other Flash games.

    Windows Desktop and Window Browser support seems huge, but when is that going to happen? 1.0 or a much later version?

    In order of importance, what would I focus next?

    iPad (simply because it's coming soon and it's probably not too much effort to add this support)
    Windows Browsers / Missing Mac Browsers
    Android
    Windows Desktops
    Windows Phone 7
    Flash
    Wii (This could give value to the more expensive license of GameSalad.)
  • design219design219 Member Posts: 2,273
    I would like to see Android platform next. I think the Windows phone will be right up there with the zine. Few will be interested.
  • VmlwebVmlweb Member Posts: 427
    The thing with wii is don't you need nitendo lisences and stuff to publish a game?
    And after that you would need to get a publisher to distribute your games. Most GS developers are 1-2 man devs and this would not be good for us.
  • design219design219 Member Posts: 2,273
    I think you have to have something like app store distribution to make software like GameSalad feasible.
  • eboyeboy Member Posts: 239
    i dont trust anything Microsoft does...how many different platforms do they have now? xbox, windows 7, plays for sure, zune, xp, window 6....they are just a knee jerk reaction company...They didnt release an SDK or talk about how much the developers make. This is the first thing Apple did...If you ask me, Microsoft is a waste of time.
  • maniraptormaniraptor Member Posts: 81
    Android - yes, please
    PC FF/IE plugins - yes, please

    I hadn't thought that Android export was important until recently. However, in the past week I've had several people inquire whether my game Penguin Angel was available for Android phones as well as iPhone. I've also heard that the Android app market is less cutthroat than the App Store (fewer apptards, less pricing pressure, generally not such a "race to the bottom"). As developers, most of us are thinking about our design decisions in the context of the mobile market, anyway. I think it makes a lot of sense to expand GameSalad in this direction.

    I don't know about Windows Phone 7, though. I don't see it being a significant platform anytime soon, although for games that may change in the future. (It's possible that MS could make something that doesn't reek of failure and poor user experience... someday. Maybe.)

    Now, plugins for Windows browsers are another story. I would love love love these! They would be useful as marketing tools for our iPhone games, by allowing us to host playable demo versions of our iPhone apps on our own websites. (Yes, we can do this now, but the wedge of OSX Safari users is tiny.)

    Wii export would be fun, but I was under the impression that the WiiWare barriers to entry were still pretty high.
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