my obsession with appstore's 3g 20mb limit.....

3xL3xL Member Posts: 676
edited December 2011 in Working with GS (Mac)
one of the more important things about my upcoming game is the music. and it will easily take up space. i've done some compression to minimize the size but i still am going to go over the 20mb mark.

basically i'm trying to get it under 20mb so that ANYBODY can download the game without the NEED of wifi. as you know the appstore won't let you download files bigger than 20mb over 3g.

so my question is, should i even LET this bother me? what are your thoughts/advice on this issue?

Comments

  • App SurgeApp Surge Member Posts: 651
    edited December 2011
    I have got to agree with @imGua on this one... The 20mb limit is not that big of a deal, and if your game is about music, I would DEFINITELY set the music as the priority.


    "Project B" WIP Game
  • 3xL3xL Member Posts: 676
    thanks guys.

    my game isnt BASED on music, but i feel the music with add alot to the feel of the game.

    @uptimistik
    i currently use imageoptim to compress my images, and garageband has a very nice way of compressing sound without too much loss of qulity. but maybe these tools you recommend are better. i will give them a try. thanks again guys :)
  • calvin9403calvin9403 Member Posts: 3,186
    go in the contects file and delete the screen shots, it helps A LOT
  • EatingMyHatEatingMyHat Member Posts: 1,246
    It is actually a good question... does the 20MB warning comes after you buy or before? if it is before, for sure it will have impact on sales.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Calvin the Screenshots are removed when the app is published.

    @EatingMyHat thats actually a good question. I dont think they are prompted about it until after purchase but the listing does show the download size. I dont know for sure though. My only experience on over 20MB apps is Freebies and those notified me after I started to download.
  • 3xL3xL Member Posts: 676
    yes thats the thing...

    the message comes before. i try to keep all my games under 20mb. but i'm REALLY gonna have to watch out for it.
    i'm not sure if it will impact sales being that theres wifi everywhere nowadays. what..a..dilemma lol
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    I wouldn't worry too much about pristine sound quality and do some heavy compression on the sound files as most people listen to games through the little speaker not headphones. Even with headphone you can compress it an not notice the difference, it's not like your customers are going to be listening through studio grade monitors.
  • mu-kowAPPSmu-kowAPPS Member Posts: 233
    I remember reading that one app lost 40% of sales due to going over the limit.
  • POMPOM Member Posts: 2,599
    edited December 2011
    3xl , I don't know how much mb your game is now, but don't forget that after you publish you need to compress the file before sending to apple, that compression removed up to 10mb of some of my games, so I suggest you make a test before messing around with softwares to compress your assets.
    Publish your game in game salad, then compress it, and see how much space does it takes, maybe you are already under 20 mb and you don't know it ;)

    Roy.
  • calvin9403calvin9403 Member Posts: 3,186
    @tenrdrmer

    learn a new thing now, thanks

    Calvin
  • 3xL3xL Member Posts: 676
    thanks everyone...

    i will cut the LENGTH of the music in half (prolly the main issues is the length since it makes the sizes bigger)

    another thing that worries me is when i start releasing updates, it will start increasing the size of the game, no?

    i shall learn to art of recycling art :)

    @P-O-M

    i will try this out thanks!
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