1280 x 800 Images

AnunnakiCreatorsAnunnakiCreators Member Posts: 54
edited December 2011 in Working with GS (Mac)
Mac scene size is 1280x800, import image that size. Image is to large and not safe for GameSalad. Logic out the window. Please fix!!!

Comments

  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    From what I've heard, GameSalad doesn't allow the importation of images over 1024X1024 because IOS devices would not allow images bigger than this. Apparently this carries over to Mac publishing too (on GS end).

    The easy fix is to splice your image in half (in an image editor), and reassemble in GS.
  • AnunnakiCreatorsAnunnakiCreators Member Posts: 54
    I develop in xCode too and this is no longer true as of 3.0:

    Note: In iOS 2.x, the maximum size of a UIView object is 1024 x 1024 points. In iOS 3.0 and later, views are no longer restricted to this maximum size but are still limited by the amount of memory they consume. It is in your best interests to keep view sizes as small as possible. Regardless of which version of iOS is running, you should consider tiling any content that is significantly larger than the dimensions the screen.

    Directly from the Apple help documents. The reason why I do not want to do tiling is because I am doing a scrolling background for a menu which it displays the breaks when I do this. Hence lift the image limit for Mac publishing.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    1024X1024 limit is a GameSalad thing. I think it should be bigger for mac publishing too, since the desktop/laptop can handle the processes a lot better than an iDevice.

    And I think there is a workaround for the image tiling, something like overlapping by 1 pixel or something along that line. You can try to search the forum for that information.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Import an image with the same name, then show package contents on your project, then go to images and replace it with your larger image. This used to work, not done it in ages though.

    Ace
  • AnunnakiCreatorsAnunnakiCreators Member Posts: 54
    Thanks for the work around going to try it on my next project.
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