Add fonts to GameSalad?

MichaelK1985MichaelK1985 Member Posts: 36
Is it possible to add fonts to GameSalad? Really need a specific font to design my game

Comments

  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    For numbers, yes, for text no. You can always make the text in Photoshop and import it as an image though.

    Ace
  • 3xL3xL Member Posts: 676
    @ace

    what u mean JUST for numbers?
  • MichaelK1985MichaelK1985 Member Posts: 36
    Only it's a little bit difficult to add those texts in Photoshop because it's a field where a person can add there name in it. So that's not possible I think :-(

    Maybe in a next release?
  • calvin9403calvin9403 Member Posts: 3,186
    edited December 2011
    It is possible, but not easy

    You will have to input as image and I don't think is anywhere near easy

    @mynameisace

    I try to find a way to add fonts in gamesalad , but still can't figure our a way

    @3XL

    That means you can add custom numbers in gamesalad, tshirtbooth had a video about this

    Calvin
  • ThemistoklesVThemistoklesV Member, PRO Posts: 138
    tshirtbooth,

    first of all u rock!!!!!!!!
    i tried with your template, your are using the float fuction, it is very helpfull , but if the sore is augmented not by the random functio but a solid number its more complicated!

    Perharps you could post an example like that.....
  • ThemistoklesVThemistoklesV Member, PRO Posts: 138
    i added that function: "Score"..floor(( game.Score % self.Div )/( self.Div /10))..".png"

    and my score is game.Score = game.Score +10

    but nothing happens on images

    any help??


  • jckmcgrawjckmcgraw Member Posts: 647
    @themistoklesv When TShirtBooth created that tutorial video, he was using an older version of GS. Remove the ..".png" and it should work fine.

    Hope this helps,
    Jack McGraw
  • RPRP Member Posts: 1,990
    edited January 2012
    Embedding certain fonts into GS could bring up licensing issues.
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