I would say you have too, but there are ways around this.. --------------- Posted by LeonardDeveloper, contact me on thermoapps@gmail.com Be sure to visit my website: http://www.thermo-apps.com Gamesalad templates coming soon to my website! Daily game developing tips on my website Weekly freebies on my website!, Head on over there to catch this weeks one!! ---------------------------------------------------- Yours Sincerely, Jack Leonard
You need that many. We have 60 levels and we have a rule for each of em. The WORK is not really the hard part. We did that in a few nights just hanging out, since it's mindless.
The BAD part is that, that actor will take FOREVER to open. If you have different worlds in your game, I advise you to make one of these rule chunk actor for each world, so you have like 3 sets of 12 or something. Just trust me.
The way we do it though, is we delegate scores from the level select screen, and assign it to CurrentScore. That way your actual gameplay scenes only handle that current score. And all the dirty work is done in the Level select screen, which contains less crap. So it's like sharing labor between them.
Comments
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Posted by LeonardDeveloper, contact me on thermoapps@gmail.com
Be sure to visit my website: http://www.thermo-apps.com
Gamesalad templates coming soon to my website!
Daily game developing tips on my website
Weekly freebies on my website!, Head on over there to catch this weeks one!!
----------------------------------------------------
Yours Sincerely,
Jack Leonard
Thank you
The WORK is not really the hard part. We did that in a few nights just hanging out, since it's mindless.
The BAD part is that, that actor will take FOREVER to open. If you have different worlds in your game, I advise you to make one of these rule chunk actor for each world, so you have like 3 sets of 12 or something. Just trust me.
The way we do it though, is we delegate scores from the level select screen, and assign it to CurrentScore. That way your actual gameplay scenes only handle that current score. And all the dirty work is done in the Level select screen, which contains less crap. So it's like sharing labor between them.