iDestroy Tower Demo

KempProductionsKempProductions Member Posts: 139
edited November -1 in Announce Your Game!
I have not finished my game yet, but put a demo version up on the site. Please check it out and let me know what you think and what I can fix.

Heres the link:
http://gamesalad.com/game/play/41443

Comments

  • CoIinCoIin Member Posts: 197
    If you haven't seen it yet, look at Danger Cats! to see how good that type of game can be. But keep working on the game, it could take on its own style.
  • KempProductionsKempProductions Member Posts: 139
    Yeah, I have seen it, its a great game.
    What things need improvement?
  • castmembercastmember Member Posts: 64
    your game is very good. very fun and addicting. maybe add more levels, and you've got yourself one great game!
  • KempProductionsKempProductions Member Posts: 139
    Thank you castmember!
    Yeah, im deffinately adding more levels, I will have about 50 before I submit it to the App Store.
  • venon_itvenon_it Member, PRO Posts: 594
    ehyyy KempProductions this game is very cool!!! an information, you use a gravity ? and sorry how to insert the function " BLOCK REMAINING" and " for "checking" ?

    you insert in avery stage one score and when push block change attribute in -1 ? and for checking when BLOCK is "0" after 2 sec chage scene??

    Thankss
  • KempProductionsKempProductions Member Posts: 139
    Thanks venon!

    Yes, I have gravity in every scene.

    And for the "blocks remaining" i have a global integer game attribute. In each scene, though, in the actor that contains the "blocks remaining" i just change the number to the amount I want it at for each scene. Then in each of the blocks, when they are destroyed, I have a 'change attribute' then i do blockCount-1.

    For the checking. I have an actor, and when the attribute 'blockCount' = 0, i have a display text "checking" for 7 seconds, then display text "congrats" after 7.1 seconds, then change scene after 10 seconds.

    I'm not too good at explaining things, so if you need something clairified just ask.
  • AddictedGamerAddictedGamer Member Posts: 4
    Kemp, that is a very fun game you have there. Nice job! Looking forward to seeing it come out on the iPhone.
  • EastboundEastbound Member, BASIC Posts: 1,074
    Brilliant! :p
  • KempProductionsKempProductions Member Posts: 139
    Thanks guys!

    @tshirt-adding triangles and octagons would make it very interesting! If that happens, I won't steal your idea for if I make a second version of my game. :p That is if my first game sells good.
  • KempProductionsKempProductions Member Posts: 139
    Something I just noticed about my game, when i preview it in the web, the blocks start moving to the left or right slightly. But when I just preview it while im building it, it doesnt do that.
    Did anyone else notice this? And what could be causing it. It does it on level 2,4,5 and thats all I checked.
  • AddictedGamerAddictedGamer Member Posts: 4
    Yes, I noticed that when I was playing, but I don't know what would be causing it. Maybe some of the more experienced guys can help you.

    When will you be getting this game out on the iPhone??
  • KempProductionsKempProductions Member Posts: 139
    I will be submitting it as soon as I create more levels. And whenever I get all this iphone developer stuff figured out so I can test the game.
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