Project size and resolution independence
Hey guys, sorry to have to ask this again, I know it has been asked a lot of times in the past, but the new search on the forum seems to be terrible (anyone else think this?) cant seem to get any old relevant posts up. And google search seems to bring up old posts that don't work anymore.
I just tested an adhoc build, the adhoc file I get after publishing with GS is 25.9mb. Is this accurate of the final size? (I'm screwed if it is :S) Or is there another zipping stage somewhere where the file size might change again. I thought I read that somewhere before. My actual GS project file is 17.8mb.
On the same topic of file sizes. I've got 1 scene that has about 70mb of ram usage, so I won't be targeting 2nd gen devices. Is there any point in me ticking resolution independence (hence, increasing file size with more images). Or would 3GS be able to run that scene? (Does it need resolution independence?)
Thanks in advance.
CB
I just tested an adhoc build, the adhoc file I get after publishing with GS is 25.9mb. Is this accurate of the final size? (I'm screwed if it is :S) Or is there another zipping stage somewhere where the file size might change again. I thought I read that somewhere before. My actual GS project file is 17.8mb.
On the same topic of file sizes. I've got 1 scene that has about 70mb of ram usage, so I won't be targeting 2nd gen devices. Is there any point in me ticking resolution independence (hence, increasing file size with more images). Or would 3GS be able to run that scene? (Does it need resolution independence?)
Thanks in advance.
CB
Comments
Adhoc is as close as you are going to get to the real deal, so it's files size is the closest representation you will have to judge by.