need tips for recycling bullets instead of spawning
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Hi.
atm, im using spawn behaviour to spawn different types of bullets based on random integer. is there a way to completely mimic this using recycled actors in the exact same fashion.
any tips or help , example would be much appreciated.
atm, im using spawn behaviour to spawn different types of bullets based on random integer. is there a way to completely mimic this using recycled actors in the exact same fashion.
any tips or help , example would be much appreciated.
Comments
thanks. that would be fantastic and many thanks for that
i posted a new thread so it might help more people.
your vid was great. Im almost there but now having the issue where whenever i press fire button to shoot , i notice the bullet resets to startx and starty (contrained x y i mean) . so for example in your app as you hit your fire button , i see your bullets continously shoot one after another well for me i notice each bullet resets and try to shoot off and when i go to hit fire button again i see it come back to start position before it moves off again , so its basically like a yoyo effect , the bullets shoot off and then comes back to start position.
what am i not doing or seeing here. I'd appreciate your assistance and can't thankyou enough so far
I think I used change attribute. That might be what it is. If not, post ur rules or a video.
Try it out.
is this what you are doing???
my tank actor is contraining x y to game.startx and game.starty
my bullet then fires from self.position.x to game.startx and game.starty
is this right so far.
if you prefer i post code then please do tell and i shall.
Try posting code so I can take a closer look.
Screenshots or a video would probably be best.
If u want to put screenshots on the forum u would have to upload to a image sharing website like photobucket.com
Do whatever is easiest for u buddy
I've sent you an email which you will recieve from my email which is robby@pcbuddy.com.au.
i look forward to your reply.