Help on actors

quique13quique13 Member Posts: 99
edited December 2011 in Working with GS (Mac)
when you actually have more than 1 actor that its moving to a place and you touch him to kill him so the problem is that i want it that no matter what actor you tap last it goes to the next scene

Comments

  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Then you would need an actor count attribute that keeps track of how many actors are onscreen. However many actors you use in the scene, set the attribute to that number. Every time one is tapped and destroyed, change the attribute actorcount to actorcount -1. And when it reaches 0, go to whatever scene. Basically the same thing as what you asked earlier.
  • quique13quique13 Member Posts: 99
    where do i create the attribute like where do i put it
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    You can put it in any actor you want that is present onscreen constantly. Or you can make a blank actor, and have it just offscreen, and have the rules in that blank actor. I use that method all the time. I usually use blank actors to control music, and for certain rules and behaviors.
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