when you actually have more than 1 actor that its moving to a place and you touch him to kill him so the problem is that i want it that no matter what actor you tap last it goes to the next scene
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SlickZeroHouston, TexasMember, Sous ChefPosts: 2,870
Then you would need an actor count attribute that keeps track of how many actors are onscreen. However many actors you use in the scene, set the attribute to that number. Every time one is tapped and destroyed, change the attribute actorcount to actorcount -1. And when it reaches 0, go to whatever scene. Basically the same thing as what you asked earlier.
where do i create the attribute like where do i put it
SlickZeroHouston, TexasMember, Sous ChefPosts: 2,870
You can put it in any actor you want that is present onscreen constantly. Or you can make a blank actor, and have it just offscreen, and have the rules in that blank actor. I use that method all the time. I usually use blank actors to control music, and for certain rules and behaviors.
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