Multiplier
In my game you need to throw things in colored basket, when you get the right one you're awarded with 5 points if you get the wrong one you loose one of five lives. I would like to make a multiplier for example, if you get 5 items in the baskets without loosing a life i would like to multiply that score for two ore something similar. Have you got some ideas?
Comments
a LIVES attribute (set up initially as 5)
a GOALS attribute (set up initially as 0)
Every time you lose a life change the 'LIVES' attribute to (LIVES = LIVES-1)
Every time you get an item in the basket change the 'GOALS' attribute to (GOALS = GOALS+1)
Then throw the following check in somewhere useful: If 'LIVES' = 5 and 'GOALS' = 5 then SCORE = SCORE*2
. . . . or something like that