jumping collision issues... ...Again!

scitunesscitunes Member, Sous Chef Posts: 4,047
edited November -1 in Working with GS (Mac)
Has anyone gotten it to work to have moving platforms that when you jump on them like in doodle jump your actor actually jumps EVERY TIME? I cannot get this to work consistently. I would love to know what behaviors and rules the GS guys used on Mr. Blub.

http://gamesalad.com/game/play/41527

If someone gets time to check it out I would be hugely grateful!

I have a jump actor that says

RULE (ALL)
Collides with platform
self.linear.Y < 0

Accelerate 90 to Scene (in a timer)

Rule
self.linear.Y < 0

collide with platform

in the moving platforms I have tried all sorts of things, but right now it just has a change velocity behavior and a rule to destroy itself when it gets to an X value of 0

I have tried constraining X motion to 0. I have tried constraining x position to a ciel and also tried changing it to an integer incase that was an issue. No dice!

Comments

  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Well of course it works perfect on the web! Now I will try it on my ipod touch to see if it is just the GS preview. So frustrating!
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Very inconsistent on my iTouch. ARghhh!!!!
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Go it! I reuploaded it if anyone is interested - feel free to use it how you wish.
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