jumping collision issues... ...Again!
scitunes
Member, Sous Chef Posts: 4,047
Has anyone gotten it to work to have moving platforms that when you jump on them like in doodle jump your actor actually jumps EVERY TIME? I cannot get this to work consistently. I would love to know what behaviors and rules the GS guys used on Mr. Blub.
http://gamesalad.com/game/play/41527
If someone gets time to check it out I would be hugely grateful!
I have a jump actor that says
RULE (ALL)
Collides with platform
self.linear.Y < 0
Accelerate 90 to Scene (in a timer)
Rule
self.linear.Y < 0
collide with platform
in the moving platforms I have tried all sorts of things, but right now it just has a change velocity behavior and a rule to destroy itself when it gets to an X value of 0
I have tried constraining X motion to 0. I have tried constraining x position to a ciel and also tried changing it to an integer incase that was an issue. No dice!
http://gamesalad.com/game/play/41527
If someone gets time to check it out I would be hugely grateful!
I have a jump actor that says
RULE (ALL)
Collides with platform
self.linear.Y < 0
Accelerate 90 to Scene (in a timer)
Rule
self.linear.Y < 0
collide with platform
in the moving platforms I have tried all sorts of things, but right now it just has a change velocity behavior and a rule to destroy itself when it gets to an X value of 0
I have tried constraining X motion to 0. I have tried constraining x position to a ciel and also tried changing it to an integer incase that was an issue. No dice!
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