Is my game going to lag?
DanielAvni
Member Posts: 114
Well i want to know is my game going to lag? Because if it is im going to take some classes in SDK and stuff like that and try to make a game from that. anyone know if my game will run good?
(theres about 7 levels, 28 monsters (spread out in huge levels, 4 ech level) main char, about like 20-30 different weapons that u kinda push to use)
Please help i need to know
(theres about 7 levels, 28 monsters (spread out in huge levels, 4 ech level) main char, about like 20-30 different weapons that u kinda push to use)
Please help i need to know
Comments
So make two game attributes called playerX and playerY. Then in each monster have an attribute (i think integer works fine for all of these) called distance.
constrain self.distance to magnitude (self.position.X-game.playerX, self.position.Y-game.playerY)
This will calculate the distance from the monster to the player.
Then wrap all your monster rules in a rule that says when self.distance is < 300
That way the monsters will start doing their thing just before they come into view and as soon as you move to a different part of the scene they will stop doing all of their movements, particles, animations, etc.
Should be doable.
there's too many variables.
Are your artwork and animations optimized?
Are your music and sound effects optimized?
Is your code clean and elegant?
GameSalad runs fast. It's what you do with it that affects performance.
You will run into the same issues with the SDK
Theres another 2d game builder called Torque 2D for the iPhone thats $750 is there any difference what are your thoughts?
And about iTunes Connect how do i register i tried and i couldn't figure it out please help this is important.
Another GS user, BeyondTheTech, used to use Torque2D - he could give you better insight.
Here is the link to register for the iPhone Developer Program:
http://developer.apple.com/iphone/program/start/register/