Unlocked Actors / Total Actor Edit options.

ozboybrianozboybrian PRO Posts: 2,102
edited December 2011 in Working with GS (Mac)
You know how once you unlock an actor and change it's on scene Rules you it won't be effected when the core actor is edited.

WELL.. I think, there should be a second section which is the core section which can only be changed in the core actor.
And the other bit which is lockable can be changed by either or, and is still lockable and edited in the core section but when unlocked the is only changeable on the unlocked actor.

Hope my idea makes sense.
So after a while of working on the game you can still make group changes.

Comments

  • ozboybrianozboybrian PRO Posts: 2,102
    I like that idea as well! I like it a lot.

    My Idea:
    - Core Options.
    - Unlocked options. (Might be easier for people to understand cause I don't lol!)
  • anithmukanithmuk Member Posts: 235
    The tagged option is gold. A way to mass add or change rules or adjust actors both prototype and/or unlocked actors would be heaven, and it's such a simple idea. Being able to 'unlock' only certain rules or sections of a scene actor woud also be useful. Say I have 50 change scene actors to take me to any of 50 levels, I would only want to unlock the one rule on each scene actor (the 'change scene' rule) so each instance takes me to a different scene. But I still want the rest of the rules and logic in that actor tied to the prototype, so if I want to change something, I don't need to go through 50 instances to change one thing.
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