averaging 7.333 sales per day for past 21 days, high of 14 a day low of 4
Thats almost exactly $5 a day. Not too shabby, if it stays at this average ill make $1,825 after a year.... hoping it stays a pretty steady stream of purchases.
Comments
Good luck with it mate : )
that would be one MILLION 8 hundred thousand and some change in a year.
Good luck on the app store!
Calvin
heres sales by the day
2
7
6
7
10
7
12
4
6
4
4
12
9
3
5
12
13
10
6
14
6
seems to just have lucky and unlucky days :P
but my other app that is similar to it just released and sold 6 first day. The second release is a holiday style one of basically the same functionality so hoping it gets stronger this month, then it can die off idc.
(thats assuming that your game is pretty well made.) it's pretty standard business strategy.
give instructions on how to utilize some iphone features.
so theres alot of apps like that so i think raising it to two dollars would just get it passed over for others.
we will see how it goes
Calvin
or as the gold miner says, my claim is up/down the river over there.
but regular non techies find it very helpfull
and even if i get no sales for a week, oh well its just 35 bucks. good for an experiment
Great idea to just test how pricing would make my app stand out, i feel that many people see similar apps, and although most will go for the 99 cent app, some, enough for me to be happy, see the 1.99 and think... "hmm, must be better, it will be worth it"
so making my game MORE expensive actually made it more attractive to buyers.
Wonder if I should do that for my first game and wondering if it'd be too risky.. Hmm very nice!
the reason is psychological. but i won't go into much more details
under $10-20 is peanuts.. wait until you hit $100+ a day, then you'll find yourself swimming with the sharks and they'll do everything they can to get you down to where you were swimming again... i mean EVERYTHING... so be warned.
I haven't released any games yet so I dunno what i'll end up doing!