Platform Tutorials - SNEAK PEEK!

firemaplegamesfiremaplegames Member Posts: 3,211
edited November -1 in Announce Your Game!
Hey everybody,

This is my first attempt at a classic platformer engine. It is still a work in progress. It still needs to be optimized, and it is still possible to break it every once in a while.

http://gamesalad.com/game/play/41665

Arrow keys to move. Z key to Jump.

Here is what is implemented so far:

Moving
Ducking
Jumping
Solid Platforms
Breakable Platforms (jump up and hit from underneath to break them)
Cloud Platforms (platforms where you can jump up through them and land on them)
Ice Platforms (low friction)
Timed Platforms (disappearing/reappearing platforms)
Conveyor Belts
Moving Horizontal Platforms
Moving Vertical Platforms

Once it is a little more solid, I will break it up into a set of tutorials.
Hopefully this will whet your appetite!

Joe
Fire Maple Games

Comments

  • rdcuberdcube Member Posts: 361
    This is awesome firemaplegames!!!
    I have followed all of your work; it's clean and easy to understand and implement.

    really looking forward to seeing this in break up Video tutorials ;~)

    ps. you're right about the 'break it every once in a while'...some how after jumping through the clouds the little rectangle character just went flying non-stop.
  • TobyToby Member Posts: 478
    Nice
  • firemaplegamesfiremaplegames Member Posts: 3,211
    That's a new one!
    But yeah, fun stuff like that!
    Or the jump button will stop working.
    Or he won't stop running.
    Those are always the toughest bugs to track down, things that work MOST of the time...

    GameSalad's physics system isn't really the best environment to try to make one of these games, but it's soooooo close that I can't stop working on it...
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Always excited to see what you've got in the works!
  • dereklaruedereklarue Member Posts: 121
    Nicely done, its all pretty smooth from what i see! Got some real neat things in there that i would like to see! Cant wait! :D
  • rebumprebump Member Posts: 1,058
    Can't wait to check it out when I get home! Hopefully you save me some time when I go to implement the platformer I put on hold due to, in all likelyhood, some of the issues you say are still rearing their ugly head.

    Yeah, those "it works most of the time" issues always leaving you thinking "it not me, it's GS, right?"
  • BreezeonholdBreezeonhold Member Posts: 187
    I'm excited I wish you would let me download that project haha
  • DanielAvniDanielAvni Member Posts: 114
    are we ever going to be able to download that one?
  • adadoadado Member Posts: 219
    Looking good!
  • rebumprebump Member Posts: 1,058
    TSB forgot to add "...wink, wink, nudge, nudge."
  • homelesswombathomelesswombat Member Posts: 73
    Yea man just put up the project file for download. Screw writing tutorials ;D
  • JoshKahaneJoshKahane Member Posts: 470
    Looking good, keep it up. I am looking forward to the final result.
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