Developing for iPad and iPhone at the same time
I was curious, if I wanted my game to be on both the iPhone and iPad, is the best pratice to start with the iPad version and then resize the game afterwards for the iPhone? Or is there a better development flow for this? Thanks!
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I build for the iphone and use this process to resize for all other platforms. I have our latest project setup where I can set a a few attributes and change the publishing platform and it will adjust the size of the actors I want adjusted and so on. I have actually published multiple platforms from the same exact project file with this latest project.