interpolate camera,with collides rules
my dilemma is this,
i have a scene of 1920x320 so four time the width of a normal size screen,i want to interpolate the camera from one side to the next,no problem there,
but i have a character flying around within the camera view,now i don't want that character to fly off the screen,so how would i have collidable boxes around the camera view and still be able to interpolate the camera,
any suggestions would be appreciated
i have a scene of 1920x320 so four time the width of a normal size screen,i want to interpolate the camera from one side to the next,no problem there,
but i have a character flying around within the camera view,now i don't want that character to fly off the screen,so how would i have collidable boxes around the camera view and still be able to interpolate the camera,
any suggestions would be appreciated
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