Sports game - is GS the right platform?

stevedunstevedun Member Posts: 2
edited November -1 in Working with GS (Mac)
Hey community. I'm am new to GS and to game design in general. I've done plenty of research into having my iPhone game developed, but I can't afford to pay a developer up front. The solution - build it myself. I've thought long and hard about the mechanics of the game (not knowing much at all about programming). Based on the details below, does this sound like a project I could pull off in GS? If not, what do you recommend?

The game is a 3 on 3 sports sim. The player will alternate controlling the main player on offense (like the QB in American Football) and the goalie on defense. The other 2 players on the user's team will be given a simple assignment at the start of the play by the user. The opposing team will choose at random from the assignments available to them.

The offensive player will be controlled by the user and will have the option to tap another player to pass the ball. The goalie, when controlled by the user, will have an aiming mechanism (like stop the bar within a certain zone) to pitch the ball and a leaning mechanism to defend the goal.

I also need the ability to modify a few attributes of the players as they acquire upgrades, and the ability to record something like experience points for certain in-game events. The outcome of many game variables will be based on comparison of competing players stats.

I know this sounds ambitious (and I'm leaving a good bit out) especially for a new developer, but I need to know if investing my time into GS will pay off in the end. I've played with the templates included and I get the basic idea of actors, collisions and other objects. I also see how helpful you guys are when it comes to questions posted on the forums. Please let me know what you think.

Thank you!

Comments

  • adadoadado Member Posts: 219
    Well, I think you could pull off some of that but it would be quite the first project for a GS newbie. The stats would, currently, be all single device based since third-party leaderboard servers are not in the equation at this time.

    The bigger answer that is more relevant is: You mention you do not know much at all about programming...GS is your only chance if you plan on doing the work yourself in a fairly timely manner.
  • stevedunstevedun Member Posts: 2
    Thanks for your reply adado. It's a pity that you cannot interact with a server. I'd like to eventually add that functionality. The stats I was referring to, however, could be better described as player attributes. For example, each player would have a Strength attribute which would be compared to his opponent when they collide, and the higher number would be successful.

    Any more input?
  • adadoadado Member Posts: 219
    Yeah, those type of attributes/stats could be stored at the device level and re-loaded upon next play on that same device.
Sign In or Register to comment.