Is the Save Attribute feature reliable?

ozboybrianozboybrian PRO Posts: 2,102
edited December 2011 in Working with GS (Mac)
If I was to make an RPG style game, would saving things such as:
Level. "30"
Attack 21
Defence 12
Speed 40
HP 200

etc etc.... Is this a trust worthy feature or no?

Also, when a game is updated do they lose their saved progress?

Thanks so much guys!

Comments

  • POMPOM Member Posts: 2,599
    edited December 2011
    100% reliable , in my projects i have hundreds of save and load attributes , and they all work like a charm
    If you save an attribute it will surly be saved , just make sure the "load attribute" has the same key !

    And , if you make an update , all the saved data will still be there , no data loss through updates .

    Cheers
    Roy.
  • ozboybrianozboybrian PRO Posts: 2,102
    Thanks Roy!

    I read on the forums once someone submitted an update and his clients (people who bought the app) lost their saved Data.
  • POMPOM Member Posts: 2,599
    edited December 2011
    From personal experience , my games had more than 1 or 2 updates (each) , and on my devices (and my friend's devices) all the data was still there after the update.

    Off course if you mess up the code then things can go wrong , for example ,
    say you have an attribute "Speed" = 40 in your game , then you make an update , but in this update you have deleted this attribute , then yeah , the data will be lost ,
    but as long as your code's general logic (that based on those saved attributes) is the same , then you are safe

    Roy.
  • ozboybrianozboybrian PRO Posts: 2,102
    Good to know mate!

    Only asking for learning purposes of course xD ... haha one day, one day!
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