Little video tutorial for using scene attribues

POMPOM Member Posts: 2,599
edited December 2011 in Working with GS (Mac)
Hey all ,
I made this because i had to figure out how to access scene origin X and Y , without using 2 constrains throughout the whole game and without opening many prototypes to instances . so ill share with you what i did .

Sure i could have used the notorious "costume behavior" method to achieve this , but personally I'm afraid of this method , it feels like fooling the software , and who knows if your game will break in the next update due to using this . (unless GS shed some light on this)

Anyway, this is what i came up with , this method will not fit any project , but it fits mine , i hope you can find it useful in anyway ;)


Cheers
Roy.

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