What should i do here

BIG_THINKIN_APPSBIG_THINKIN_APPS Member Posts: 944
edited December 2011 in Working with GS (Mac)
Hello here is a photo of a problem that i have with making an update for my game

photo http://www.mediafire.com/i/?dbxh0pzg6lkwb4g

thanks.

Comments

  • BIG_THINKIN_APPSBIG_THINKIN_APPS Member Posts: 944
    edited December 2011
    anyone please
  • POMPOM Member Posts: 2,599
    I think it has something to do with the minimum supported version you selected , try publish again and in the advanced options select minimum of 4.1 ..
    And see if you get this error ,
    This is just a suggestion not a solution ..

    Cheers
    Roy.
  • BIG_THINKIN_APPSBIG_THINKIN_APPS Member Posts: 944
    no i does network the same thing comes up any more ideas
  • BIG_THINKIN_APPSBIG_THINKIN_APPS Member Posts: 944
    itunes connect is going to be down in two days and i need to add this update out
  • BIG_THINKIN_APPSBIG_THINKIN_APPS Member Posts: 944
    i need help please please please
  • simo103simo103 Member, PRO Posts: 1,331
    I searched Google using the error you were getting and got these links:

    http://stackoverflow.com/questions/8088874/faild-to-upload-app-which-build-by-ios5-relate-to-uirequireddevicecapabilities
    http://stackoverflow.com/questions/3752025/app-store-problem-with-uirequireddevicecapabilities

    Apples documentation seems to suggest you need to upload a new app and name but the above two ideas appear to help you avoid that:

    http://developer.apple.com/library/ios/#qa/qa1623/_index.html
    hope one or more help you.
  • BIG_THINKIN_APPSBIG_THINKIN_APPS Member Posts: 944
    i think this should help
  • Benjamin_m5Benjamin_m5 Member Posts: 646
    Hey

    I've had that problem too with my first app. I've changed something with my provisionning profile and then it works.

    Hope you can fix your bug too with changing something at the provisionning profile
    ---
    Benjamin
  • BIG_THINKIN_APPSBIG_THINKIN_APPS Member Posts: 944
    yeah but it is not working still
  • simo103simo103 Member, PRO Posts: 1,331
    edited December 2011
    did you go into the info-plist and add this:

    "<$key>UIRequiredDeviceCapabilities<$/key>
    <$array>
    <$string>armv6<$/string>
    <$string>armv7<$/string>
    <$/array>"

    remove the $'s
  • BIG_THINKIN_APPSBIG_THINKIN_APPS Member Posts: 944
    where do i do that.
  • BIG_THINKIN_APPSBIG_THINKIN_APPS Member Posts: 944
    well
  • simo103simo103 Member, PRO Posts: 1,331
    edited December 2011
    find the app that GS returned to you and you saved. right click the file and pick 'Show Package Contents' . You will then see the info.plist. Open that in xcode. Now at this point I am guessing what to do ..... in xcode the info.plist opens and the first line for me shows the UIRequiredDeviceCapabilities (mine has 0 items) .. when I hover next to it it shows a + and - so I hit + and it adds item 0 and I typed in armv6. then I did + again and it added item1 and I types armv7. You may already have some of these in there. Then save and try the upload to Apple/iTunes again. NOTES: I don't know if that works or if that is the correct way to do what was shown in those google search pages above so use at your own risk .. although I don't see you have much to loose. Also I wouldn't let the Item 0 part confuse you .. in an array 0 is used as the first item. Can't help you further here as I'm guessing ... hope it works!
  • BIG_THINKIN_APPSBIG_THINKIN_APPS Member Posts: 944
    that is way too hard any easy ideas
  • simo103simo103 Member, PRO Posts: 1,331
    Today's the cut off for XMas and you wanted this out there right? Your choice .. 5 minutes (10 tops) and what is above is done .... if it was my game that was getting that issue I would do this solution ... after all I did the work to find a solution that others who had the same issue have used to get past it ... in fact the solution above took me less than 5 minutes. Of course there is the other solution: Dump all your profiles, clear out your certificates and set it all up again then publish thru GS again making sure you don't set anything wrong ... or wait til after xmas and then do the above.
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