"RM" features vote.

dinosaurgorawrdinosaurgorawr Member Posts: 19
edited December 2011 in Working with GS (Mac)
So Im thinking of adding a feature to my jetpack/endless runner style game tentatively called "Robot Mountain" This feature will have the character collect energy pellets to keep his energy up. If his energy falls to zero, he dies, all the while you are dodging hazards. Do you guys think that this feature will be too much for the player to do while dodging hazards, collecting power ups and coins or do you think it will add more to the game and difficulty.

thanks for any responses.
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